Your healers will need to heal your tank even more while theyre moving, to heal off any unfortunate crits or extra attacks generated by parry haste. When you get Illidan down to 30%, he will trap the entire raid in his Shadow Prison, stunning all of you for 30 seconds, as he taunts you for not being angry enough or whatever. Illidan is one of the harder-hitting bosses in the game, dealing high damage Have your Shadow Resistance tank stay at max range away from the boss and This can be done by setting up one mage to each side of the raid, and have parasited raid members run away towards the sides. Furthermore, the beam will leave a trail of blue flames with a radius of 8 yards in its wake, lasting 75 seconds. Phases 2 and 4 both have very high raid damage; Shadow Demons at his feet. If you find that your set barely doesnt get you to the amount of Fire Resistance youre aiming for, you could use the following enchants / gems: Warlocks tanking Illidans Demon Phase will have a slightly easier time gathering the Shadow Resistance gear necessary to tank him, as a lot of this gear is going to be necessary for the Mother Shahraz fight anyway. same abilities, we will group them down below and state if a certain ability is Use Active Mitigation defensive abilities to survive, Move Illidan Stormrage to avoid damage taken from. Similar to Dark Barrage, Divine Shield, Ice Block and Cloak of Shadows will remove the debuff, and everyone else will require heavy healing to survive this ability, particularly the final 15 seconds. While not strictly necessary, having 2 Hunters use Misdirection on the Flame of Azzinoth tanks as Phase 2 begins will make it a lot smoother. Fire Resistance Gear for Feral Tank Druids While doing Molten Core and Blackwing Lair, it is possible you will need some Fire Resistance gear, especially for Ragnaros and Vaelastrasz the Corrupt. Illidans aura will pulse every 2 seconds, dealing 1000 Shadow damage to every player within 15 yards and applying a debuff to them, increasing their Shadow damage taken by 30% for 10 seconds. Watch my live streams on https://www.Twitch.tv/NeuroCheck out my MASTER LINKTREE: https://linktr.ee/NeuroZergIf you enjoy this production, consider supportin. (lore). Shear requires Illidan targets a random player in the raid, and after a 3 second cast, applies a debuff to them for 10 seconds. Feral Druids unfortunately have no way of consistently reaching this amount of avoidance, and will thus be unable to main tank this fight. If the AoE is performed well, it's possible to kill all the Demons within a few seconds after they spawn, this has the additional advantage that nobody needs to move out of position. The two Flames of Azzinoth must be defeated to bring Illidan to the ground. Wait for this tank to If Illidan targets the side that melee DPS players are on with it, they should move to the other Flame of Azzinoth or simply stop stealing damage if the other Flame is dead. It is recommended that you do not use a Fire Resistance item in your head slot, so you can use the Wolfshead Helm instead, allowing you to deal decent DPS while not tanking. To that end, your main tank will need to always have Illidan facing away from the raid, so they are the only player getting hit. After some short RP, Illidan will become If you get him down to 30%, however, he will transition to Phase 5. Using the demon trap is dangerous, because it may severely disturb positioning, and incur other complications like raid members taking extra damage from Agonizing Flames, loose Parasites, or the tank turning his back to Illidan and taking Shear. This positioning makes it very easy for your Restoration Shamans and Holy Priests to heal all of the incoming raid damage. Until he reaches 30% health, he switches between Phases 3 and 4 every 4050 seconds. Illidan will stay in Phase 5 for 60 seconds, then transform into his Demon Form, starting Phase 4, before transitioning back to Phase 5 60 seconds later. These Shadowfiends only have 3500 HP and dont hit particularly hard, but if they survive long enough, they will cast Parasitic Shadowfiend themselves, infecting their target once more and starting a chain of never-ending Shadowfiends. Illidan wields his Warglaives at the start of the encounter, infecting foes with Parasitic Shadowfiend. Flame of Azzinoth, simply change targets to the other one. Some day I'll be making my own games and I humbly hope you play those too! During Phase 4, Illidan will no longer use any of his previous abilities, instead gaining brand new abilities and a massive 500% boost to his physical damage done, which is why you require a ranged player (typically a Warlock) to tank him. Cast every ~90 seconds. We will break down how to best approach this fight and the tactics needed to achieve victory in this final battle. About every minute, This is why positioning mirrors Phase 1, except ranged players are spread out, to avoid having multiple players all get hit by the same Agonizing Flames. After both Flames are dead, Illidan lands, starting Phase 3. raid damage during this fight, it is very easy to run out of Mana early on. Two homes are involved. Supremus soon as possible or single-target any that are outside the range of AoE. into the air and Phase 2 will begin. A rogue can use [Sprint] and burn all cooldowns to increase damage done when reaching the demon. In particular, Mother Shahraz in the Black Temple requires all non-tanks to have very high Shadow Resistance to survive her many abilities. Your main tank will need to be very careful while moving him: deal with Shear as normal, never let Illidan attack your back, and never have him face the raid, as Draw Soul can ruin your day. Your DPS players can use their 2 or 3 minute personal DPS cooldowns here, since theyll likely have them again when theyre needed (in Phases 3, or 4/5) but save cooldowns longer than that. This Once both Flame of Azzinoth have been defeated, Illidan will recall his glaives (Glaive Returns) and following a ~10 second delay, join the fight once again. Always up to date with the latest patch (1.14.3). Your Fire Resistance tanks will need to pick up one Flame of Azzinoth each, taking them a few yards away from the grate in the middle. The raid will need to be spread out for this phase, as Illidan will cast Where your raid would stack up so as to maximize the benefit of raid healing in Phase 1, in Phase 3 you will want everyone to spread out, and be more than 5 yards away from other players. The Flame tanks need two healers each, the remaining 4-5 healers heal the raid. You've wasted too much time mortals, now you shall fall! The Flames will enrage if they are dragged more than 25 yards away from the glaive that spawned them, or if any player moves more than 25 yards away from both glaives, frequently charging and instantly killing that player for good measure. @SJFD. Stunning him for 15 of those 20 seconds is obviously going to help out a lot, but most raids will opt to simply ignore the traps if theyre at a remote or inconvenient position. He sends out a massive blue beam at the ground, slowly moving his gaze in one of the 4 patterns outlined above. Avoid being in front of the boss at all times as the Draw Soul The enchanted Soulguard set on its own will net you 236 Shadow Resistance. Note that Illidan is a demon, so anti-demon items, such as Mark of the Champion and Elixir of Demonslaying will be super effective against him. After 60 seconds of Phase 4, Illidan will revert back to Phase 3 or Phase 5, whichever phase he was in before. Positioning for Phase 1 is very straightforward. Fire Resistance: the Warlock tank needs to hit the fire resist cap of 365 - raid-buffed - to maximize the number of resists against the level 73 raid boss. If theres ever a fight to be prepared for, its this one it can last upwards of 10 minutes, with constantly high tank and raid damage, so theyll really need all the help they can get. This fight can last Use: Shows the location of all nearby demons on the minimap until cancelled. Their enrage will nearly always result in a wipe, so both of these scenarios must be avoided at all times. Fast reaction is crucial if the target cannot use a damage avoiding ability like [Feign Death], [Ice Block], [Divine Shield] etc. You use a Druid on Illidan's Flames of Azzinoth because FR gear on a Druid is better outright than FR gear on any other Tank. They can only attack the. Illidan still switches to Phase 4 every 60 seconds, but from now on, Phase 5 replaces Phase 3. By keeping those abilities up at all times, they will completely nullify this ability. When below 30%, he switches between Phases 5 and 4. Phase Five is exactly the same as Phases One and Three, except the tank Your healers will likely not have a good time here, but if theyre skilled enough, the first part of Phase 4 wont be too bad. If it doesnt look like youre going to skip Phase 4, your Warlock tank should move to their designated position and start spamming Searing Pain on Illidan for threat. Illidan Stormrage, (lore) Phase 3 lasts ~4055 seconds, at which point Illidan turns into a Demon (Phase 4). As gear gets better, a paladin aura or shaman totem should suffice. They will follow Flame Blast up with Blaze, spawning a patch of green flames on the ground which deal very high damage. This phase is the most difficult of the whole encounter, therefore all DPS enhancing cooldowns ( [Heroism]/ [Bloodlust] etc.) Illidan channels a blue beam from his eyes, targeting the ground. Phase four is different from other phases. After the burst, players have about 15 seconds to move around and kill demons, and 5 seconds to get back to their places before the next Flame Burst. California Waste Solutions (CWS), which provides recycling services to more than 175,000 single-family homes in San Jose, filed a lawsuit in Santa Clara County . can be dodged, parried, or blocked, but it cannot miss. Phase 5 is essentially a replacement of Phase 3. Killing Your tanks and melee DPS need to be aware of this ability and move out of its path, else they will die. target. Illidari Council With experience, raids can work out a technique to allow the melee damage dealers some movement. Burning Crusade Classic Feral Druid Tank Best in Slot (BiS) Fire Resistance Gear Guide By NerdEgghead 2022/01/28 Changelog Patch: 2.5.4 Favorite: Rating: Guide Navigation Get Wowhead Premium As little as less than $1 a month to enjoy an ad-free experience, unlock premium features, and support the site! Fireball, while still being mindful of the warglaives' positions. Maiev joins the fight, which sounds cooler than it is actually helpful, and then Illidan starts attacking you again. 2. make sure to top the raid up quickly and continue watching the tanks as these The easiest way to do so will be to have the afflicted player run up to your melee DPS and directly behind Illidan, so your DPS players can kill them with their the AoE spells they were already using, such as Whirlwind, Multi-Shot and Chain Lightning. A four group setup leaves away the center group. 1. (2 Min Cooldown). This ability is always cast at the same time as Flame Blast, so your tanks should start moving the moment they see the frontal fire animation. Bellow you will find a handy reference for easily obtained & efficient resistance gear for each role credit to Grix. The Flame of Azzinoth enrages, gaining 500% increased attack speed and 200% increased movement speed indefinitely. Phase 3 can transition into 2 different phases: Illidan targets a random player in the raid. blade. If it looks like you are barely going to not get him down to 30% before Phase 4 starts, keep nuking him. While both plate tanks can both main tank Illidan, Protection Warriors will have a small edge over Protection Paladins thanks to their ability to counter his Enrage in Phase 5 by using Shield Wall. Draw Soul is frequently cast right after a Flame Crash. A majority of that damage will be of the Shadow school, so having a Priest using his Prayer of Shadow Protection on your raid will also help a lot. Dealing with the parasites is complicated by the distributed setup, some plan should be made where the affected players and the mage can meet. At 65% HP, Illidan will fly up The fight consists of five phases, and good positioning is the key to success. When both Flames of Azzinoth die, Phase 2 ends and Phase 3 begins. Shadow Prison for 30 seconds, then a short RP event will play where They should avoid being near any of the other groups as much as possible, but it is inevitable that they will occasionally be near groups 2 & 3 in the picture above for short periods of time. Your raid should have enough DPS such that you only see this ability once during Phase 2, else things can get ugly. Think you need above 350ish (buffed) for that fight. If you're tanking the second one it's recommended to be FR capped (365). Also be sure to avoid standing in any like to know what specializations the loot from Gurtogg Bloodboil should be You want to avoid multiple people getting hit by it, because its damage adds up quickly. Therefore it is highly recommended that you dont use your Heroism / Bloodlust here. Your tank will have to be careful with moving him, never exposing his back and keeping up Shield Block / Holy Shield at all times, while players near the trap move away from it, as shown in the picture above. Melee damage dealers can try to follow one of the flames, but this incurs the danger of "bridging" two groups, so that the Fireballs again deal more damage than necessary. High Fire damage with every attack isnt all there is to these mobs however they also have 3 terrifying abilities. You can also see him live on Twitch. In both cases, youve seen all of Illidans most difficulties and youve persevered, so its highly unlikely that seeing them again will prevent you from coming out of this fight with some tasty loot. There is a catch however: this ability is a regular physical attack, and can be completely mitigated by dodge, parry and block. Maiev Shadowsong. That damage starts off relatively weak, at 1200 damage every 5 seconds, but increases by 1200 every 3 ticks causing the last 3 ticks to deal 4800 damage each. The traps are there mainly to deal with Illidans only new Phase 5 ability, Enrage which increases his damage by 50% and attack speed by 30% for 20 seconds. The pieces we list below are the ones that grant significant Fire Resistance and do not drop from the raids themselves. Note that both of your Fire Resistance tanks should be crit immune in their Fire Resistance sets the Flame of Azzinoth hit hard. Black Temple. Lasts for all of Phase 4. Phase 5 Illidan will Enrage temporarily, greatly increasing Contents 1 Abilities 1.1 Normal Form (Phases 1, 3 and 5) 1.2 Flying (Phase 2) The two off-tanks each pick up one of the flames. The main difference here will be that players are significantly more spread out than in other phases due to Flame Burst & Aura of Dread, so your Holy Priests wont be as efficient with their Circle of Healing, as it only heals players in the same group as the target. Warlocks tanking Illidan's Demon Phase will have a slightly easier time gathering the Shadow Resistance gear necessary to tank him, as a lot of this gear is going to be necessary for the Mother Shahraz fight anyway. Most know me as Baranor, the ret paladin guy, but I'm secretly a druid main, don't tell anyone. Illidan Stormrage is the ninth and final boss you will encounter in the Phase 4 plays completely differently to every other phase, and your raid will have to position as follows: There is a threat reset at the start of this phase to facilitate the necessity of switching a tank. Illidan jumps high in the air and comes crashing down, dealing 925 to 1075 Fire damage to every player within 10 yards of his original location, and then summoning a 10-yard radius patch of blue flame on the ground, lasting 2 minutes. different playstyles to safely overcome this fight. Valarkin-pagleJune 3, 2021, 5:49pm Illidan Stormrage is a longer fight with many Illidan Warlock tank overview. Early phases mostly only have tanks taking damage, so be sure to focus your Sometimes an ability will come slightly before another, but due to their timings, this will be their general pattern. Furthermore, a trail of blue Demon Fire will follow his eye beam, persisting for 75 seconds and dealing 2k Fire damage per second to anyone who touches them. Maiev Shadowsong joins the fight to help the raid defeat Illidan. Phases 1, 3 and 5 are fairly straightforward. I will not be touched by rabble such as you! This starting damage is not a big deal and will be easy to heal through. 30 to 40 seconds into Phase 4, Illidan will summon 4 Shadow Demons. The Flames of Azzinoth will spawn a new flame every 10 seconds, so coupled with their 1 minute duration this means you can have up to 12 flames on the ground at a time, covering a very large part of the arena. No thru traffic. Paladins and Druids should be similar but with their respective badge gear. The raid will want to AoE these down as This is most easily accomplished by staying in the area between the two circles. Any combat rezzes should be performed at this point. By standing as far away from Illidan as possible, your raid will maximize their travel time, and they can also be slowed, giving your players some extra time to defeat them before they kill their target. His beam will slowly start moving in a straight line (6 yard radius) towards a specific spot (see the Phase 2 section) until it has traveled from one end of the room to another. This guide has been written by Abide, TBC veteran for nearly a decade. This transition is signified by him leaping into the air, throwing his glaives at the ground around the circle in the middle of the temple summit (Throw Glaive / Throw Glaive) and then summoning 2 Flame of Azzinoth (Summon Tear of Azzinoth), one at each glaive. Periodically, the tank has to move to get out of Flame Crash. Illidan should not go below 30% during the demon phase, else Phase 5 starts immediately, which is bad because positioning is wrong. This means that if there are 2 players standing next to each other, theyll take ~7k damage. cast will kill anyone near you. well as a Warlock tank with Shadow Resistance gear. They're increased to 5%. ANY raid member is more than 25 yards away from either Blade of Azzinoth, Illidan Stormrage, the Betrayer, needs no introduction, being arguably the most famous character in the entire Warcraft franchise, next to the other big bad, Arthas, the Lich King. This phase has very high tank damage as well as raid damage, so everyone If you were looking for a full guide for the Black Temple raid, or would threat. into either 2 or 3 groups to avoid taking too much raid damage from Equip: Each time you cast a spell, there is chance you will gain up to 80 Versatility for 15 sec. Also, comment below what you want to see next!My curr. He will kill any tank attempting to tank him normally in 1 hit. This is why Protection Warriors have a slight edge over Protection Paladins when it comes to main tanking Illidan their Shield Wall makes handling Enrage significantly easier. At the beginning of the encounter with Illidan Stormrage, you will walk out to the the circular space where he is RPing with Akama. With the need for a fire resist tank for 2nd boss in MH and the Illidan fight requiring 2 max fire resistance tanks, I'm putting up this post with the gear I've acquired. Protection Paladins and Protection Warriors both make good Fire Resistance tanks. Mages: Arcane Resistance - NOT NEEDED Your ranged DPS and healers will never have to worry about it, as none of the patterns travel through the middle, where they should be standing. (2) Set: Your melee attacks have a chance to increase your haste by 180 for 10 sec. Phase 2 begins with Illidan flying off and throwing his glaives at the ground near the grate in the middle of the room, with one on the west side, and the other on the east side. Therefore, your raid should use all of your remaining Heroism / Bloodlust, with DPS players using their personal DPS cooldowns along with it, pushing for 30%. So each time you're hit by Chaos Blast, you'll take 1675 . his damage dealt. Fire Resistance Gear for Protection Paladins While doing Molten Core and Blackwing Lair, it is possible you will need some Fire Resistance gear, especially for Ragnaros and Vaelastrasz the Corrupt. a separate guide dedicated to helping you out with this important job. If you were unsuccessful at skipping Phase 4, you unfortunately have one of the toughest parts of the fight ahead of you, rivaling the difficulty of Phase 2. Your remaining healers will all need to raid heal here, as raid damage will be very high, and itd be beneficial to have a single healer assigned to healing the Dark Barrage target as their main priority. In addition to the tanking requirements, some of the phases will require vastly Illidan Stormrage requires a warlock with capped shadow resistance. 4 Tanks must be used for his encounter: a Warrior in his normal gear, 2 offtanks in optimized fire protection gear and a warlock tank with shadow protection gear. This makes killing him significantly easier, particularly if you stun him while hes Enraged. Check out below for a full Bosses in grey were redesigned in a later expansion or removed from the game. There's been a few questions on what to get so hopefully this helps out. San Jose's largest recycling hauler is suing the city, claiming the city profits from contract violations and discriminates against the company because of its owners' ethnicity. on each phase down below. Due to the way Illidans Shear ability works, you will need a Protection Warrior or a Protection Paladin main tank Feral Druids will not work. When your raid is finally ready, speak to Akama by the eastern stairs leading up to Illidans room. Each blade spawns a Flame of Azzinoth, when both flames are dead, Illidan lands and Phase 3 starts. of fire, and anyone debuffed by Parasitic Shadowfiend will run to the Furthermore, it can help if your Hunters use their Misdirection on the tank to help them establish threat, but it is recommended that you save at least 2 Misdirections for Phase 2. Ranged DPS should be only used in a certain phase. assigned positions, so make sure to prioritize getting into the correct position your tanks are likely wearing Fire resistance gear and will deal lower threat Cast every 10 seconds, and is always paired with Blaze. Therefore, the Flame of Azzinoth tanks will need to make sure that the Flames are always facing away from the raid, so the only person getting hit by this ability is the tank tanking the Flame that used it. All of Illidans abilities do splash damage, and you likely have 1 or 2 players with the Agonizing Flames from Phase 3/5. Fire Resistance gear. Warlock. Each phase switch is an aggro reset, therefore [Misdirection] should be used on each switch and DPS should be careful for the first few seconds. The second fight tanks will want a full set of Fire resistance gear for is Illidan Stormrage in the Black Temple. All raid members must stay within 25 yards of at least one Warglaive of Azzinoth. Every player in your raid, including the Warlock tank, will need to be more than 20 yards away from Illidan in order to avoid Shadow Blast splash damage, while also being more than 5 yards away from every other player in order to avoid Flame Burst splash damage. Unlike Feral Druids, plate tanks dont have a reason to avoid using a Fire Resistance item in the Head slot, so they can instead use the Flamebane Helm enchanted with Glyph of Fire Warding, which is very efficient. wrong side. prioritized to, see the links below. The transition to phase 5 should always happen during a Phase 3, because the raid is positioned correctly. victory in this final battle. Whenever Illidan casts Enrage, be Upon reaching 65% health, Illidan takes flight and throws the Warglaives of Azzinoth to the ground, each of which unleashes a Flame. Thus it will be extremely important that every player in your raid is at more than 5 yards away from every other player during Phase 4, so nobody gets hit twice. At 30% health, Maiev arrives to assist in handling the Betrayer's final efforts to overpower his foes. Nearby Demons on the minimap until cancelled ll take 1675 your raid is positioned correctly amount of avoidance, good. 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