There's a lot of fun stuff to play with here that won't break your Shep, and a lot of good guides out there from OT Mass Effect. Youll need the Trilogy Save Editor for the Legendary and Gibbed Save Editor for the classic versions. Support for the 2 Mass Effect Trilogies (Original and Legendary) 100% of the saves can be edited (except ME1OT) Thousands of plot flags Bioware's plot database Import / Export head morph Gibbed's has a save editor working (it's a beta, but for an easy change, it works fine), but, they've renamed the files paths for the hair stuff in ME3. The powerful open-source mod manager from Nexus Mods. Are faces just entirely too broken in LE3? When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. This software is similar to Gibbed's save editors (and forks) but adds a lot of stuff. This should fix the game loading old save. To fix it, you'll need to edit the actual vertices that define the head shape, essentially moving them farther back behind the hair so it appears to fit properly. Youll need the Trilogy Save Editor for the Legendary and Gibbed Save Editor for the classic versions. PreambleThe purpose of this Free Software license agreement is to grant usersthe right to modify and redistribute the software governed by thislicense within the framework of an open source distribution model.The exercising of this right is conditional upon certain obligations forusers so as to preserve this status for all subsequent redistributions.In consideration of access to the source code and the rights to copy,modify and redistribute granted by the license, users are provided onlywith a limited warranty and the software's author, the holder of theeconomic rights, and the successive licensors only have limited liability.In this respect, the risks associated with loading, using, modifyingand/or developing or reproducing the software by the user are brought tothe user's attention, given its Free Software status, which may make itcomplicated to use, with the result that its use is reserved fordevelopers and experienced professionals having in-depth computerknowledge. Hi, thanks for putting this out here! Will stick some mod hair on him and see how that goes. Thanks goes out to Karlitos for the Trilogy Editor, without that fine thing, we would be stuck with boring colors and plain faces. -> Thanks heaps to ELE08, who wrote this blog!!! See this blog post for detailed information regarding hair codes. Jane Revisited - Femshep Headmorphs for the Complete Trilogy, So You'd Like To Customize Your FemShep Further. You will find exceptions to those rules if you play with the mouth settings.Mouths are extremely easy to break, but the payoff is nearly worth it. Any orall use of the Initial Software is subject to compliance with the termsand conditions under which the Holder has elected to distribute its workand no one shall be entitled to modify the terms and conditions for thedistribution of said Initial Software.The Holder undertakes that the Initial Software will remain ruled atleast by this Agreement, for the duration set forth in Article 4.2 <#term>.6.2 OVER THE CONTRIBUTIONSThe Licensee who develops a Contribution is the owner of theintellectual property rights over this Contribution as defined byapplicable law.6.3 OVER THE EXTERNAL MODULESThe Licensee who develops an External Module is the owner of theintellectual property rights over this External Module as defined byapplicable law and is free to choose the type of agreement that shallgovern its distribution.6.4 JOINT PROVISIONSThe Licensee expressly undertakes: 1. not to remove, or modify, in any manner, the intellectual property notices attached to the Software; 2. to reproduce said notices, in an identical manner, in the copies of the Software modified or not.The Licensee undertakes not to directly or indirectly infringe theintellectual property rights on the Software of the Holder and/orContributors, and to take, where applicable, vis--vis its staff, anyand all measures required to ensure respect of said intellectualproperty rights of the Holder and/or Contributors. On brows (and as a general rule) X is the axis in and out of Shep's face, Z is up and down. 5.3.3 DISTRIBUTION OF EXTERNAL MODULESWhen the Licensee has developed an External Module, the terms andconditions of this Agreement do not apply to said External Module, thatmay be distributed under a separate license agreement. Do the same for the _Norm code. HED_Brow_Tint_Vector is eyeshadow.HED_Spec_Add_Vector is one of the reasons Udina looks ashy. This will let you pick the colour of the cyborg eye implants.Texture Parameters:does what it says on the tin. Expand "Vector parameters" Expand "HED_Hair_Colour_Vector" Underneath "HED_Hair_Colour_Vector" you see three parameters. 3. entitlement to observe, study or test its operation so as to determine the ideas and principles behind any or all constituent elements of said Software. WebGibbed's newly added Color Editor may make things a bit easier too. See this blog post for detailed information regarding hair codes. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. If you're on PC, you can easily change Shepard's hair color with this program: Trilogy save editor repKyle1995 2 yr. ago Oh nice, I'll have to try that out! Necessary for applying the texture to custom Shepards. Copyright 2023 Robin Scott. To add a colored glow to hair shine, change the values under Highlight1Color and Highlight2Color. To change skin tone. Updated 2.0 - Split into two files. I'm using the most recent version of the save editor and my character just got to the Citadel, we haven't talked to the Council yet. Do the same for the _Norm code. Trilogy Save Editor A save editor for Mass Effect Trilogy Features This software is similar to Gibbed's save editors (and forks) but adds a lot of stuff. HED_EyeShadow_Tint_Vector is eyeliner. Skin: HED_SPwr_Scalar controls the highlight shine on the face. I imported my Shep from ME to 2 and his hair is brown while his beard and brows are black. New comments cannot be posted and votes cannot be cast. All I get is Role-Play, Gamplay, and Morality for ME1LE. The iconic eyelashes are available in 1+2 but they may not fit nicely on your CC eyes.LE1/LE2:HED_Scalp_Diff:BIOG_HMF_HED_PROMorph_R.PROShepard.HMF_HED_PROShepard_Scalp_DiffHED_Scalp_Norm:BBIOG_HMF_HED_PROMorph_R.PROShepard.HMF_HED_PROShepard_Scalp_NormHED_Diff:BIOG_HMF_HED_PROMorph_R.PROSheppard.HMF_HED_PROSheppard_Face_DiffHED_Lash_Diff:BIOG_HMF_HED_PROMorph_R.Custom.HMF_HED_PROLash_Opac_M01HED_Norm:BIOG_HMF_HED_PROMorph_R.PROSheppard.HMF_HED_PROSheppard_Face_NormLE3:HED_Scalp_Diff:BIOG_HMF_HED_PROMorph_R.Diffuse.HMF_HED_PROBase_Scalp_DiffHED_Scalp_Norm:BIOG_HMF_HED_PROMorph_R.PROShepard.HMF_HED_PROShepard_Scalp_NormHED_Diff:BIOG_HMF_HED_PROMorph_R.Diffuse.HMF_HED_PROCustom_Frek_DiffHED_Lash_Diff:BIOG_HMF_HED_PROMorph_R.PROShepard.EyeLashMASK_Iconic_FemshepHED_Norm:BIOG_HMF_HED_PROMorph_R.PROShepard.HMF_PROShepard_Face_NormHED_Scalp_Mask:BIOG_HMF_HED_PROMorph_R.PROShepard.HMF_HED_PROShepard_Scalp_SpecExamplesUsing the same headmorphs available to you from this mod, here are some customization changes that I made. In save editor, export a base headmesh as a backup in case you mess up and can't figure out what you did, or decide you like her as she was. Mouth size:outerUpperLip_left andouterUpperLip_right will shrink or grow the whole mouth along the Y axis. Love you <3, Added a command line tool to compare the plots of 2 saves, additional information with the --help argument, Added a `Reload` button for those who often need to reload there saves (modders, etc. Click open and the box will disappear and you'll see your Shepard's information has been loaded into the Player > Basic tab. All I get is Role-Play, Gamplay, and Morality for ME1LE. ), Reverted color values to float so you can use values higher than 1.0 for emissive colors, Added a hard cap of `10 000 000` plots that can be edited to avoid a crash due to a capacity overflow (ME3 integers and floats are unaffected). Scroll down to "Squad" and click, then click on "Player". Required to change emiss colours for eyes (custom Shepards only!). Will give it a try and let you know. Use Trilogy Save Editor. But its going to Log in to view your list of favourite games. TIM eyes guide for ME3: Open your Save_000# file Saidwarranty, and the financial terms and conditions of its application,shall be subject of a separate instrument executed between the Licensorand the Licensee. Eyes:If you want to add TIM eyes to your character for LE2/LE3, add EYE_Spec:BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_SpecEYE_Diff:BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_DiffIf you want more control over your eye shine or want to make your eyes exactly like TIM in LE3, you will need:EYE_Iris_Norm:BIOG_HMM_HED_PROMorph.Eye.EYE_Iris_NormEYE_Mask:BIOG_HMM_HED_PROMorph.Eye.EYE_SpecEYE_Lens_Norm:BIOG_HMM_HED_PROMorph.Eye.EYE_Lens_NormSkin:Everyone likes trying out Default Jane's skin textures. A great guide, thanks! Support for the 2 Mass Effect Trilogies (Original and Legendary) 100% of the saves can be edited (except ME1OT) Thousands of plot flags Bioware's plot database Import / Export head morph But there wouldn't be any pictures. WebTo add a colored glow to hair shine, change the values under Highlight1Color and Highlight2Color. This subreddit is the unofficial source for people who love the Mass Effect universe including the games, books, comics, and DLC. The mouth animations in LE1 struggle even with the new vanilla facial assets. Go to Headmorph Tab->Vector Parameters->Skin Tone. Depending on the depth of your skin colour and the blush colour you pick, you may need to decrease or increase this value. Need help with changing hair colour in MELE with the Trilogy Save Editor Hi. If you're on PC, you can easily change Shepard's hair color with this program: Trilogy save editor. Go to the "Head Morph" tab. To get a more realistic reflection from gloss, with "sharper" edges, you can set this as high as 100.Matte LipsHED_Addn_Spec_Lips_Scalar: -0.100HED_Addn_SPwr_Lips_Scalar: -0.100High Gloss Lips (tested in LE3)HED_Addn_Spec_Lips_Scalar: 10HED_Addn_SPwr_Lips_Scalar: 100Lip Intensity:Controlled byHED_Lips_Tint_Scalar. All rights reserved. Users are therefore encouraged to load and test thesuitability of the software as regards their requirements in conditionsenabling the security of their systems and/or data to be ensured and,more generally, to use and operate it in the same conditions ofsecurity. I realized I might be able to use the trilogy save Editor to force the hairstyle, since it does exist in the games files. Save your "face" with an self-explanatory title so you know what it is. With this in mind, you may find it useful to make a base headcode in the LE2 and the LE3 character creators that you are satisfied with before you fine tune in save editor.Hair Mesh: the shape of the hair. Go to Headmorph Tab->Vector Parameters->Skin Tone. The hair model for the default FemShep is; BIOG_HMF_HIR_PRO.Hair_PROShepard.HMF_HIR_PROShepard_MDL Changing to the default FemShep hair model is easy enough in both ME2L and ME3L. Therefore,the Licensor disclaims any and all liability towards the Licenseearising out of any or all proceedings for infringement that may beinstituted in respect of the use, modification and redistribution of theSoftware. Do the same for the _Norm code. your guide helped me so much! Open the latest save file in Trioligy save editor. I set the value down to 3 for more matte skin. Open your current playthrough in the save editor and import the face. Keep it symmetrical. Set custom skin tone color to your liking with color picker. First, change the hair mesh to: BIOG_HMF_HIR_PRO.Hair_PROShepard.HMF_HIR_PROShepard_MDL Then, change I would like to ask the devs to add the ability to change our protagonist's hair, facial hair, makeup, and any accessories at any point in the game (For both the custom and default faces). #95234248, #95234773, #95235178 are all replies on the same post. Do not change the LipCorners! TO MODDERS: As stated in the raw plot tab, do not use plot IDs that are too high in your mods as the game will add new plots up to those added by your mod. Updated 2.0 - Split into two files. This alleviates some of the problem of being able to see the top of thesclera in certain animations. Web1. Any assistance would be appreciated. Such technical and legal expertise shall bedecided on a case-by-case basis between the relevant Licensor and theLicensee pursuant to a memorandum of understanding. Web1. You can see the changes clearest in LE3 squad screen. Whatever value you set here may have to be boldened in LE3. ForHAIR_Shine_Desaturate_Scalar, setting it to 0.500 gives a pretty distinct effect.On black or dark brown hair, you want more shine, to keep it from looking like a blob. If you want to install the hair to your character via Trilogy Save Editor, ME1LE: Fixed `bonus talents` abilities that did not appear in the HUD, Long-standing requests have finally been implemented (Yay ! Put in the proper hair code information and save it. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. This RGB tool let you see how a number changes Only theLicensor offering said maintenance and/or technical assistance servicesshall incur liability therefor.7.2 Similarly, any Licensor is entitled to offer to its licensees, underits sole responsibility, a warranty, that shall only be binding uponitself, for the redistribution of the Software and/or the ModifiedSoftware, under terms and conditions that it is free to decide. It comes with a set of 6 advanced Selection Tool that have been designed to help you select hair for color change with the utmost accuracy. This subreddit is the unofficial source for people who love the Mass Effect universe including the games, books, comics, and DLC. The simple interface and precise controls will help you seamlessly select the hair and change the color without a hitch! Log in to view your list of favourite games. The lipstick tint map is darker around the edges and lighter in the middle, so it will not give you a solid colour block.Eyeliner:Controlled by HED_EyeShadow_Tint_Scalar. Save your "face" with an self-explanatory title so you know what it is. To the right, scroll until you see "className". WebGibbed's newly added Color Editor may make things a bit easier too. Open the latest save file in Trioligy save editor. On the right there should be the Name -> HAIR_Diff and Value -> BIOG_HMF_HIR.. etc. SkinTone is skintone. WebStep 3: Adjust Your Brush Settings and Start Painting. The Licensordisclaims any and all liability as regards the Licensee's use of thename of the Software. This light appears to be emited from Shep, independent of light sources. Article 9 - WARRANTY9.1 The Licensee acknowledges that the scientific and technicalstate-of-the-art when the Software was distributed did not enable allpossible uses to be tested and verified, nor for the presence ofpossible defects to be detected. Changing Shepards' hair. This author has not specified whether they have used assets from other authors or not, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. click the "Export" button. 5.3.1 DISTRIBUTION OF SOFTWARE WITHOUT MODIFICATIONThe Licensee is authorized to distribute true copies of the Software inSource Code or Object Code form, provided that said distributioncomplies with all the provisions of the Agreement and is accompanied by: 1. a copy of the Agreement, 2. a notice relating to the limitation of both the Licensor's warranty and liability as set forth in Articles 8 and 9,and that, in the event that only the Object Code of the Software isredistributed, the Licensee allows effective access to the full SourceCode of the Software for a period of at least three years from thedistribution of the Software, it being understood that the additionalacquisition cost of the Source Code shall not exceed the cost of thedata transfer. WebLightXs hair color editor - Color Splash tool has got you all covered, here. Every X/Y/Z value has its own axis for the part you are manipulating. The code I tried from Nexus Mods was 010101FF, but the colour vector doesn't take letters. Paths are particular here. CeCILL FREE SOFTWARE LICENSE AGREEMENTVersion 2.1 dated 2013-06-21 NoticeThis Agreement is a Free Software license agreement that is the resultof discussions between its authors in order to ensure compliance withthe two main principles guiding its drafting: * firstly, compliance with the principles governing the distribution of Free Software: access to source code, broad rights granted to users, * secondly, the election of a governing law, French law, with which it is conformant, both as regards the law of torts and intellectual property law, and the protection that it offers to both authors and holders of the economic rights over software.The authors of the CeCILL (for Ce[a] C[nrs] I[nria] L[ogiciel] L[ibre]) license are: Commissariat l'nergie atomique et aux nergies alternatives - CEA, apublic scientific, technical and industrial research establishment,having its principal place of business at 25 rue Leblanc, immeuble LePonant D, 75015 Paris, France.Centre National de la Recherche Scientifique - CNRS, a public scientificand technological establishment, having its principal place of businessat 3 rue Michel-Ange, 75794 Paris cedex 16, France.Institut National de Recherche en Informatique et en Automatique -Inria, a public scientific and technological establishment, having itsprincipal place of business at Domaine de Voluceau, Rocquencourt, BP105, 78153 Le Chesnay cedex, France. Redid all the hair notes after ratting around the original ME2 PCC files with ME3Explorer. I would have guessed the HAIR vector would have controlled facial and hair together. On black or dark brown hair, you want more shine, to keep it from looking like a blob. Open your current playthrough in the save editor and import the face. You can always tweak the tint in the vectors.Skin:HED_SPwr_Scalar controls the highlight shine on the face. This RGB tool let you see how a number changes WebStep 3: Adjust Your Brush Settings and Start Painting. 5.3.2 DISTRIBUTION OF MODIFIED SOFTWAREWhen the Licensee makes a Contribution to the Software, the terms andconditions for the distribution of the resulting Modified Softwarebecome subject to all the provisions of this Agreement.The Licensee is authorized to distribute the Modified Software, insource code or object code form, provided that said distributioncomplies with all the provisions of the Agreement and is accompanied by: 1. a copy of the Agreement, 2. a notice relating to the limitation of both the Licensor's warranty and liability as set forth in Articles 8 and 9,and, in the event that only the object code of the Modified Software isredistributed, 3. a note stating the conditions of effective access to the full source code of the Modified Software for a period of at least three years from the distribution of the Modified Software, it being understood that the additional acquisition cost of the source code shall not exceed the cost of the data transfer. In LE3, step your value down in increments of 0.01, and check for eyelash clipping on the blink in cutscenes.Scalar Parameters:light and intensity on a texture. Credits to Moraxix for the Even More Hairstyles Mod. 4. Bioware's plot database. Install hundreds of mods with the click of a button. At the end, change your current class to the new class. 0 and very small numbers will give you big blocks of highlight on the lips when HED_Addn_Spec_Lips_Scalar is in use. Now, giant overbites and weird green hair with red eyeballs! My value is set to 1.250 on light-medium skin. Put in the proper hair code information and save it. Support for the 2 Mass Effect Trilogies (Original and Legendary) 100% of the saves can be edited (except ME1OT) Thousands of plot flags. The Parties agree toendeavor to seek an amicable solution to any disagreements or disputesthat may arise during the performance of the Agreement.13.2 Failing an amicable solution within two (2) months as from theiroccurrence, and unless emergency proceedings are necessary, thedisagreements or disputes shall be referred to the Paris Courts havingjurisdiction, by the more diligent Party. Bioware's plot database. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Page 80 of 201 - Trilogy Save Editor - posted in File topics: In response to post #95216553. You currently have javascript disabled. Theterms and conditions of such technical assistance, and/or suchmaintenance, shall be set forth in a separate instrument. You may wish to make a smaller change if you feel like your Shep is now squinting. All rights reserved. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, A save editor for Mass Effect Trilogy (and Legendary). (See below) Hed_SPwr_Scalar should not be set below 2.5, lest artifacting begin.Eyes:If you want to add TIM eyes to your character for LE2/LE3, add the value Emis_Scalar at the bottom. I found the information on the modder's pages on Nexus to be confusing. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, If you're like me, and you spend hours in the character creatorand you can never leave well enough alone, here are some settings you can play with under the head morph tab of the save editor. Sometimes a tiny value change has a huge impact; other times you may need to be more drastic to get the results you wanted. Features. Community Forum Software by IP.BoardLicensed to: Nexus Mods. Hair guides forME2andME3contain all the old models, but there are new meshes in LE.If you are falling through the map in LE3, a texture path has gone wrong. Click on 'HAIR_Diff = ' to start with. In particular the Parties expresslyagree that any or all pecuniary or business loss (i.e. Redid all the hair notes after ratting around the original ME2 PCC files with ME3Explorer. If you're on PC, you can easily change Shepard's hair color with this program: Trilogy save editor repKyle1995 2 yr. ago Oh nice, I'll have to try that out! Hair is significantly less shiny in LE2 than it is in LE1 or LE3. Click on 'HAIR_Diff = ' to start with. nerinda 2 yr. ago You can find the hair color in the head morph tab (raw -> vector parameters -> HED_Hair_Colour_Vector) repKyle1995 2 yr. ago Thanks! On blonde or white hair, you may find that shine values make it look more ash/grey than you planned. All I get is Role-Play, Gamplay, and Morality for ME1LE. Mine was 0.700 in LE2 and 0.950 in LE3Eyeshadow:Controlled byHED_Brow_Tint_Scalar.Eyebrows:HED_Addn_Colour_02_Scalar and HED_Addn_Blowout_Scalar work together here. Webopen Gibbed's Mass Effect 2 Save Editor and load any savegame with a face you want to "store". Idk if there a way to look into the game files and find the name that way. #95234248, #95234773, #95235178 are all replies on the same post. The powerful open-source mod manager from Nexus Mods. All you need to do is copy and paste the Value code of the following corresponding textures codes of which non-standard hair mesh you replaced earlier. The Marine (LE2)Start with New Jane head. Hello, How do I change eye spacing, and mouth wideness? {Side Note} Import / Export head morph. Spoiler JohhnyY wrote: Okay, so I am sorry if on those 42 pages someone wrote this, but just trying to help (cant really place that into bug section either).You cant change ME1 For example, ME3 has `~40 000` booleans and if you add the plot `1 000 000` the game will add `960 000` plots in every saves that use your mod. Go to Headmorph Tab->Vector Parameters->Skin Tone. 0.000 is no blush at all. 3. Thanks goes out to Karlitos for the Trilogy Editor, without that fine thing, we would be stuck with boring colors and plain faces. You can always use CC skins with no problems.If you changed your hair in the mesh at the top of the list, you will need to correctly add the corresponding textures. 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