Having considered a bunch of o... EAGLES CHEAPER THAN BRAIN CELLS 0.0 Grey Areas. Iron Cross is very immature by comparison. PDFs. Operation Supercharge - Balaclava in Tanks, German Tank Units on the Russian Front 1941 to 1942, Lightfoot's Left Flank - Masters of Miteiriya Ridge, Lightfoot's Southern Assault - The Desert Rat's Diversion - 23rd October 1942, Rapid Fire Sainte-Mere-Eglise Counter Attack, Rapid Fire! One-click unsubscribe later if you don't enjoy the newsletter. Title: Rapid Fire! RF Auckinleck Attacks Rommel (PDF) In Stock ‘Auchinleck attacks Rommel’ is the second in our series of desert battle scenario pdfs extending our Battlegroups concept back to the battles that led up to El Alamein. German attempts to secure the Bailey Bridge crossing of the Wihelmina Canal at Son. Some of you may know of my warm/cool relationship with the Rapid Fire rules. Steve's Random Musings on Wargaming and other stuff... S12 Fighting Across the River – A Tilly’s Very Bad Day Scenario, The Battle of Mons Ardua - 91 AD, with Soldiers of Rome, The Last Tree; 28mm Forest Terrain Complete, Malakand Field Force prep 6d: Painting Brits, Thank You, Coronovirus, or How the Western Desert Came to Blackhawkhet, Klagenfurt durante il confinamento (seconda parte). A Cardboard Castle, an Inside History of the Warsaw Pact, 2005 V Mastny, A History of Soviet Airborn Forces, DM Glantz, 1994, Afgansty, The Russians in Afganistan 1979 -89, R Braithwaite, Afghanistan, Travels with the Mujahideen, Sandy Gall, AFM Vol 2 Part 2 Soviet Operational Art, British Army, 1991, AFM Vol 2 Part 3, Soviet Tactics, British Army. Still, I’m not writing off RF for club games yet. Contents. The focus for the rule set is the early 80's the period of the first game and Tims area of interest. But when the British left’s wall of tanks moved across it was able to knock out the remaining Panther without too much difficulty, and then threaten to use its wall of fire to systematically reduce the infantry in the village. Includes: Setting the…More Information, Evenly-Matched Forces for Gaming the Battles of May 1940…More Information, This 72 page book offers the Rapid Fire! Able Archer, Cold War 83-84 adaptions for Rapid Fire! Fire is often very effective. The idea recently hit me that I could do this to RAPID FIRE making it a company-level game. There are observation rules in RF, to be fair, which we should have used more than we did. More… Read More. In Battlegroup activation rules limit the number of pieces you can move and fire in one turn, so it is harder to deliver this sort of overwhelming blow, plus direct fire is subject to an “observation” test. Crossfire, Hit The Dirt, Rutherford & Lewis, Force on Force, Bush Wars, Africa 1960-2010, AAG, Force on Force, Cold War Gone Hot, Ambush Alley Games. They are designed to be used in conjunction with Richard Marsh and Colin Rumford's Rapid Fire Rules which can be purchased in paper or electronic format from the Rapid Fire Website. The Soviet Motor Rifle (MRR) and Tank Regiment (TR) in the 1980s had a broadly stable organisational structure with little significant ... Armoured Brigades in the British Army consisted of a collection of infantry battalions and armoured regiments supported by an artil... Over 100 titles covering the military aspects of the Cold War, Soviet/Russian Armour and Artillery Design Practices, Modern African Wars (3) South West Africa, Red God of War, Soviet Artillery and Rocket Forces, Iron Division, The History of the 3rd Division 1809-1989, Warpaint, Colours and Markings of British Army Vehicles 1903-2003, Volumes 1-4, Confrontation, The Strategic Geography of NATO and the Warsaw Pact, Mil Mi 8/Mi - 17 Rotary Wing Work Horse and War Horse, The Soviet Afghan War, How a Super Power Fought and Lost, The Cold War Bookstore contains links to over 60 Cold War titles covered in my book list, Review - Web Resources, The Essentials of Cold War Soviet Doctrine and Organisation for free, Army Guides - Cold War Soviet Army 1980's, ORBAT - Soviet, Canadian, British and ORBAT related Research Resources, Reviews - Models, Figures, Books, Web Resources and Products, Scenarios - Game Scenarios for the Cold War, Review Book - Red Armour an Examination of the Soviet Mobile Force Concept, R Simpkin, 1984, ORBAT - 1980s British BG Part 7, The Infantry Battalion, Modelling - Cold War Soviet vehicle markings and Decals, ORBAT - 1980s Soviet MRR and TR, Part 1 Deployment and ORBAT, ORBAT - 1980s British BG, Part 1 Armoured Divisions and Brigades, Review Book - Abel Archer, Modern Rapid Fire Rules, Review Book - Dragon Strike, (context for South China Seas conflict? You still have the mobile ambush problem that I discuss further below. Provides an interesting mix of supporting weapons to go with your infantry, such as artillery, aircraft and armor. The initial breakout by the Irish Guards Group under the cover of the rolling barrage. Define in “either/or” terms and resolve with a friendly roll off in the winner’s fav... My buddy Alex was over Sunday night for some Napoleonic gaming goodness with a tiny slice of the Battle of Wagram on the table. Subscribe to get the free product of the week! You can with the aid of a small hall some friends and a pile of scenery pull it all up to the operational level which is really where the action was going to happen in the Cold War and where the odds evened up between the Warsaw Pact and NATO armies. The extensive ranges of plastic models and resin kits mean most of the armies can be pulled together, and they look great. Guide to the North African Campaign February to June 1941, Rapid Fire! The basic chance to hit is 60%, or 70% at short range (though it goes up to 74% at short range in my rules if everybody sits still), an even then it often bounces off. RAPID FIRE! (It isn’t really fair to call suppression rules modern, since I first came across them in the Wargames Research Group rules published in 1973). On one hand, I enjoy them very much as they are. The second game of NORTHAG under our belts now as Ken was over Sunday afternoon for another 500 pt clash between Soviets and the British Arm... SMALL ARMS RANGE BANDS: SHORT 0-6 MEDIUM 6-14 LONG 14-24, Unit Battle Honors! Originally published in 1994, we used the second edition published in 2005. But before long they should become very quick – much quicker for the same size of forces than Iron Cross, though not necessarily that FFT. Have I mentioned I also like a stand to equal a squad (a la for games like Crossfire). I think a big problem with rules like FFT and RF is that they allow mobile ambushes. To compensate I let the frustrated British have reserved fire. The simple IGOUGO turn structure (albeit modified for reserved or overwatch fire) with no random activation, is part of this, and a heavy reliance on D6 throws. Admittedly this is not so unlike so unlike Fistful of TOWs (FFT), the system we use for micro-armour, which is rather more modern. And in FFT you have a concept of suppression at unit level, unlike RF, where you just kill people off until morale of bigger units is affected. These were Rapid Fire, which have been around for quite a while. AUTOMATIC FIRE: Figures with machine guns, automatic pistols and other rapid-fire weapons roll TWO dice when making a distance attack, and use the higher result, before applying any adjustments to the die result. That being said, I do have enough imagination to work around these self-perceived problems and think Rapid Fire delivers a fun, enjoyable, and exciting game. The points values of both sides were identical. We will try an attack-defence game next time, using concealed placement tokens. Rapid Fire! On one hand, I enjoy them very much as they are. for Rookies (An introduction to the fast play rules for World War II wargaming) Playing the Game •To play you will need some six sided dice (D6), a tape measure (graduated in inches), a playing area (recommended minimum size 6' by 4'), some scenery … 1st Airborne’s attempt to break through to 2 Para’s precarious hold of the Arnhem road bridge. South African Border War; Angolans and South Africans. Naval Wargaming, a basing and painting Tutorial : From Box to Table 5 days ago Scrivsland. The first thing that tends to stick in the throat with RF, though, is their basic design concept. A busy period for family and work - however I was asked a question about the rules I use, and it's a fairly frequent question so I thought I would knock out a quick post on the subject. That means a 5:1 ratio for vehicles and 15:1 for infantry. Rapid Fire Wargaming Rules by Colin Rumford and Richard Marsh is a set of fast play miniatures rules which enables players to re-fight brigade-level combined arms engagements during WW II.