Continue along the path and head to the north when you hit a fork in the road. While lightsabers might give your Jedi a slight edge in battle, you're going to need to call upon your powers to deal with the really beastly fights. Opo Chano was a Duros droid repairman and parts salesman on Telos IV Citadel Station during the time of the Dark Wars. When you've traveled far enough, you'll have to face off against the Star Forge's elite droid defenses. Or you can just skip repairing the droid, and make up the couple hundred experience you miss out on by killing one extra enemy somewhere along the line. Proceed through the doors until you reach the outside corridor. You'll find a military base passcard in a footlocker here. Once you've made your choice, walk to the computer behind where Bastila was and deactivate the Temple's defenses, as well as the disruptor field around the planet, then head back to the Ebon Hawk. He who joyfully marches to music in rank and file has already earned my contempt. Helping them entails killing a terentatek in the eastern part of the caves. When you reach Janos' office, speak to him for a bit of information about the slaving operations that Czerka runs on Kashyyyk, and be sure to look at the caged Wookiee off to one side to stoke your righteous indignation a bit. The catch to this battle is that Malak can completely regenerate himself every once in a while, by smashing open one of the creepy floating Jedi that dot the area. You'll run into Dak Vesser near the entrance to the Valley proper; if Juhani is in your party, he and she will have a frigid little back-and-forth which causes Dak to run off after you're done speaking to him. Take a left from the entrance and head northwest; you'll come to the entrance to the Hidden Bek base without incident. Speak to the Wookiee fighting the Mandalorians and heal him to get the Hidden Hunters side quest, then head south to find Freyyr in a small cul-de-sac. Use the computer terminal nearby to open the hangar doors, then loot Saul's body and get the hell out of Dodge. Either way, you've got what you came for. If you do give him a false sword, he'll be killed by Uthar the next time you enter the Academy. When playing as B-4D4 you have the ability to threaten to kill him. Once they're all dead, take the commander's excellent equipment and head back to the Grrrwahrr for your quest experience. Either way, with the Exchange dealt with return to Chodo and hell give you a Lightsaber Energy Cell Fixture. If you've set up Bastila properly, she can take out any one of the Jedi in just a couple of rounds, assuming she's doing three or four attacks per round (with master flurry and one of the higher two ranks of speed); with your PC in there swinging away as well, you should be able to take out all three of the masters before they have a chance to kill any of your party members. It's usually a good idea to load up on the passive feats that match your character's preferred weapon or weapons, and save the active feats for later in the game. Chodo has some connection with the force and will partially heal you once you finish your last quest with him. You can do a complete 180 from your initial class, if you wish, or continue along the path that you've been working on since the game began.). You'll either be able to free him alongside the Jawas when you return with the moisture vaporators, or simply kill all of the Tuskans and set him loose then. Each class has certain skills that they excel at; these are listed in the Class profiles section. If you come on behalf of the Ithorians (Light Side) then youll be able to negotiate with her but ultimately will have to accept her invitation to take out Slusk as theres no other way into the Exchange. Your characters are much better off when coordinating their attacks on a single powerful foe than by splitting up and attacking whomever the computer chooses for them to fight. Against some powerful foes, the critical range will actually exceed the range needed for a hit, meaning that 100% of your successful hits will have a chance for double damage. He sells some fantastically expensive items, such as +5 Strength gloves for more than 20,000 credits. Head back to the elevator and take it down to the hangar level. The safest answer here is 'I seek the Star Forge.'. He and his cronies can pose a tough challenge for an under-leveled team of adventurers; if you find yourself getting overwhelmed, you may want to skip these guys for now and come back when you have a bit more vitality under your belt. Note that most grenades have saving throws based on a character's reflex; if you have a character with an unusually high reflex throw, you can use them to tangle up opponents in melee combat, then throw grenades with the assurance that you'll damage the enemies more than your teammate. You may have a few in your inventory, if you had Mission recover the ones you encountered in the sewers, and minor mines only require a demolitions rank of one to set properly. Note that there are no unique lightsabers; each lightsaber you find will have the same beginning stats as all the rest. Handon, who lied about having his blaster stolen. Once you gain party members that are able to step up with a melee weapon and protect you from enemy attackers, though, you should have a much easier time in the game, and when you actually become a Jedi initiate, you'll likely have a step up on the other two classes when it comes to learning and using Force powers, and the defense bonus from the high dexterity required for the ranged weapons that you'll likely be using in the first portions of the game will come in handy when you shed your armor for the robes of the Jedi Order. If you faint at the sight of blood, or merely wish to avoid any more scars on your chin, then the life of a scoundrel is probably what you're after. Your priorities in this interface are to disable the turrets and eliminate the shields of the battle droid that waits by the elevator. You should interrogate the computer for all the information you can get, if only so you have more of the backstory. For a reasonable person without prejudice, a future of industrial development and the exploitation of an already ruined planet is not a bad thing at all. I'll be dead before he lets the debt go.Opo Chano explains his debt to the Jedi Exile. Note that players with some persuasion ability can easily bribe him to lie in court; this gives you a minor Dark side hit, but will help out your case later on, so you should do it unless you're really into role-playing the virtuous path. He'll usually stay right on top of you, but he will occasionally pause to use a Force power like Force breach. Anyway, your party is now in the southeastern corner of the map, hopefully calm, cool, and fully recharged. After all of that work, however, you'll find that Hulak was merely using you to off his competition within the Genoharadan. You can also sometimes get lucky and deal more damage than he has life in a very short period of time and kill him outright, but more often, you'll need to wait him out and keep your own health up. He won't initially offer to sell you items; after you complete the Leviathan portion of the game, a mysterious man will approach you at one of the starports who will tell you to visit Mika; after that, you'll be able to purchase anything you like at this secret shop.). Worrrozner, in the Holder of the Laws building, will have a bit more info on the quest. If you have enough detonators, you should be able to repeat the process until he dies. They'll discuss the situation, and send you away while they deliberate, only to call you back the next morning. Deck 2 matters. One last area of interest here, while not quest-related, is the Dueling Room in the southeastern corner of the academy. Unfortunately, the cross-class skills, i.e. You can kill Dia fairly easily the first time you encounter her, and collect the bounty from Zax in the Cantina in the Under City. After you've killed, converted, or defeated your enemies, friends, or loved ones, head through the door to the south to reach the Star Forge's droid factory. Take the ship up to the Star Forge, which should appear on your Galaxy Map. Once youre done raiding the tomb, head back to the corridor branch. Guardians are meant to kill, kill, kill; that's what they're good for, and that's what you'll be able to do with relative ease if you choose to upgrade your character to this class. Head to the far end of the factory, where Malak will appear; your choices in the resulting conversation will get you either a Light side or Dark side shift. You can also just murder the technician to get them, so you can actually get Chodo to give you the money and then just kill the guy anyway and pocket the 2k credits if you're so inclined. There's one beside each droid machine, and you'll need to access each one of them, to either shut the machine off, or switch it over to produce friendly droids that will fight on your side. He'll give you the access codes to the Ebon Hawk. (This can come in fairly handy towards the *cough* end of the game.) Kotor 2 Czerka Mainframe -> http://ssurll.com/10btsl. In addition to the stunning effect, critical strike doubles the chance that a hit will result in the possibility of a critical hit. You can also demand more of the reward and kill Komad for a Dark side shift, but he still only carries one additional pearl, in addition to a couple of grenades. (Note that, due to the mechanics of the critical hit, this doesn't necessarily mean that 80% of your attacks will do double damage. If you're used to pre-made characters, such as are found in most console RPGs, by all means select a quick character and jump directly into the game; they're not handicapped at all when compared to a custom character. Jedi radiate a sense of internal power that can greatly affect those around them. Dark Side Solution: Congratulations, you just became a bounty hunter. He held the ID number 003127. Once you grab the datapad from the Dark Jedi Master, and (hopefully) free Sasha, return to Shaelas and break the news. If you can catch him when he's standing still and chuck a thermal detonator at him, he'll be knocked off his feet, allowing you to throw another detonator in the next round, which should also knock him down. Please do not use this box to ask a question, it will be rejected - this box is for answers ONLY. None of these are critical flaws in your character's power levels, though; indeed, the game has been balanced to take all of this into account, and if you proceed through the game normally, a character that splits 8 levels of a mundane class with 12 levels of a Jedi class shouldn't have a problem beating the game in the end. After completing these quests Luxa will let you into the Exchange with a plan to overthrow Slusk. Once he's incapacitated, gang up on him and take him down hard. why cant they fix the crash problems. Now, there are several ways to prevent Sunry's execution. The third option is to kill them both together but youll need to fight everyone at once if you choose that path. You can poll the judges in between each round of questioning, to see where their opinion is headed. Once you get the invitation, head to the apartments in the northeast corner of the North Upper City to get your swerve on. Proceeding south from Elise, you'll run into a few of the previously mentioned Kath hounds. If, on the other hand, you've already found the serum, you can give him a dose to gain some Light side points. She had a bit of a run-in with a man named Holdan; he drunkenly attempted to make an unwelcome pass at her, and she felt it necessary to teach him a lesson with a vibroblade. From this console youll be able to download the map area. If you find yourself not having fun, by all means, knock that difficulty down a bit. Elsewhere, in the cantina, you'll be able to purchase some fine Pazaak cards from the bartender; he offers up two copies of each of the +/-2, +/-3, and +/-4 cards; this should be enough to make a fairly tough deck to beat, if you combine them with other cards of the same variety that you've come across in your travels. While walking through the grove, you'll come across a Twi'lek Jedi who's been sent to investigate a suspicious death. Activate any defensive force powers you have available, and attempt to stun them via, for instance, Force whirlwind if at all possible. It is not an exhaustive list of every anomaly that may possibly occur. This has less to do with any special aptitude for battle, however, than with the fact that he's your only ally for the first few hours of gameplay. Once they disengage their fancy cloaking technology, you'll have to go back to the menu, re-equip your party, then fight them off. He'll refer you to the Sith Embassy, who will understandably not be forthcoming with information. He was the assistant to Jana Lorso and usually served as a greeter for visitors of the Czerka office, but also had access to the corporate computer mainframe. If you're a scoundrel with high ranks in security and perhaps computer use, then Bastila is a good choice; there's going to be a lot of fighting in the next area. Like the other class-specific feats, this is always active. In order to escape from the planet and access the Star Forge, you'll need to align yourself with one of the two surviving tribes of the Rakatan, the species which just attacked you. If you do play a Light side character, you'll want to let Jolee be your quasi-Dark Jedi for the duration of the game; since he's relatively neutral on the Force alignment scale, he can use the powers of either side without penalty, and since he's a Jedi consular, he'll have a deeper well of Force points than any other of your party members. Talk to him, and after you let him know that you're wise to his little game, he'll assume the form of Jolee and the fight is on. The bonuses and penalties associated with high or low attributes will affect your character's combat acuity, skill usage, and the efficacy of your Force powers. When you're done, take the westernmost path to the Matale grounds. If you accidentally leave even one Jedi behind, your mine expertise will be for naught. In case we haven't beaten this into your skull yet, any equipment that gives your character immunity to mind-affecting attacks is invaluably when you come across Dark Jedi opponents, which happens with increasing frequency later in the game. After you answer all of his riddles correctly, the Rakatan will return you to your body. Once you're done fiddling around, head to the sewers. Note that giving him money to improve his swoop bike actually gives you lower times to beat during the final tier, which merely goes to show that it is sometimes literally true that nice guys finish last. I seem to remember the trigger for that dialogue is the Czerka guy (the unhappy one) in the Cantina. There is a pretty obvious choice during the first conversation: attack the man (Dark side) or attempt to curb Juhani's rage (Light side). In between each round of investigation, you'll need to question both men and the information droid to unlock the proper comments to Bolook. There is a Dark Jedi apprentice here, who'll prove a minimal threat as long as you have someone with a lightsaber in your party, as well as a Sith grenadier, who can dish out explosive love from a long ways away. Looks like 209TELw is the Czerka mainframe room level model. If you threaten to tell the Sith about it, you can force Zelka to hand over 100 credits, and earn some points towards the Dark side. The challenges start off fairly easy, but steadily ramp up in difficulty. Afterwards, start systematically taking out the rancors, since they'll be the worst offensive threat you're going to be facing. Don't worry--this is a neutral Force alignment result. All targets up to 16 meters away in front of character take 1-6 damage per level of Jedi (10-60 max). As a note, characters who advance through Taris as a soldier, and who want to proceed through the game as a combat-oriented character, may want to consider the sentinel as an alternative to the guardian class. This works on a surprisingly high number of locked doors and containers, but keep in mind that many of these bashable items have a very high damage resistance, meaning that it might take you a very long time to open them without the security skill. When you go there answer the console and youll be directed to apartment B3 in Residential 082 East. It is passion that fuels the Force: true. Youll need to head to Ithorian Hangar Bay in the Dock Module. Understanding that that Czerka would likely discover what had happened, B-4D4 and T1-N1 waited at the docks for the first shuttle to Nar Shaddaa. First off, pick a runner; one of your characters with Force speed and preferably Force resistance or immunity will do nicely. How to play the Assault Class and what's your build for this class. That saving throw, however, is checked against a DC that consists of the attacker's experience level plus the attacker's strength modifier, so at low levels, you won't stun an opponent more than 1 time out of three at best. C8-42 is found in the Sandral grounds, attempting to commit suicide by goading a group of Kath hounds into attacking. The hale and hearty soldiers of the Republic benefit most from a healthy constitution, seeing as how it simply increases the amount of vitality you gain after each level-up. Version 1.0b, Thank you for downloading the STAR WARS (R) KNIGHTS OF THE OLD REPUBLIC (R) II - THE SITH LORDS (TM) Update, 2004-2005 LucasArts, a division of Lucasfilm Entertainment Company Ltd. The game does, if you're curious, have different endings for Light side and Dark side characters (how could it not? 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