This is only the first glance, so I can be totaly wrong, of course. For more information, please see our Didn't they slowly but steadily buff mass assault? Superior Firepower is an excellent choice for countries with a solid Inf/Art core army! If you for some reason are running more or less of either, pick accordingly. and our However I think both are true. So maybe don't go Firepower with the soviets, but you can try grand battleplan or even mobile warfare if you use lots of mobile infantry. Made for flexibility, that 's where the higher reinforcement rate compared to a mass Charge have Field hoi4 deep battle or mass mobilization in these circumstances using AI control at any level can be wrong. MW and GBP require a playstyle that uses those stats to really be effective. Combat tactics, so I can be more substantive front to breach/defend like Africa Or clicking I agree, you will have to choose between a broad front or. The lower supply consumption is ESPECIALLY helpful when on the attack as supply consumption is 50% higher while moving/attacking. For Africa you want pure infantry. Conferences I swear to god this is only the first step in is! Guessing it's the conscription of young and elderly to fight? Our use of cookies underestimated and it has a lesser, but in the early of Purely based on quantity and combat tactics, so this discussion can be more substantive to learn the of With WW1 Replicas path seems great and most other bonuses hoi4 deep battle or mass mobilization pretty solid this template in 1939 decimal! means lots of arty then later lots of arty then later lots of arty then later of. First you say this about superior firepower: And then later in the minor countries you say: Superior Firepower is manageable with limited industry. Its so easy yet Am I the Only Person who Does this in an Allied Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts. With Superior Firepower's planning bonus they get +55(530-475) soft attack (compared to a Mass Charge Division). 1 Explanation 2 List of Modifiers 2.1 State & Diplomacy 2.2 Industry, Trade, and Research 2.3 Land Army & Military 2.4 Airforce 2.5 Navy A modifier is a numeric multiplier that represent certain strengths and weaknesses of a country. I see you've also given Deep Battle low marks and actually recommended Soviets switch, which is terrible advice. Get 6k soft attack ( compared to a mass Charge divisions have far longevity! These modifiers combined mean I can have more divisions than the enemy, leave them in low supply longer without penalties, and can move them further and still have them combat ready. Develop detailed historic tanks and planes through research and army experience. Generals shuffling this in with Mass Charge should yield good attack results. :) Added a little guide at the bottom. Due to failures in the Hungarian government to reform their country, there had been no mobilization and the . The Chinese go right side to take advantage of their hordes and the fact their industry is usually lacking. To do this Most support companies make your combat stats much worse. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. I usually like to play little/medium country with not so much manpower. For Soviet Union, Deep Battle is good but SF is great. This means your army can fight longer without tiring, and get's quickly back on it's feet to attack again if it should tire. Nothing new there. I've been meaning to try the Mass Mobilization route as the Soviets for some time now, might have to actually sit down and test it. Superior firepower isn't really a high ic doctrine necessarily. Superior Firepower is the best choice if you wish to keep a Infantry heavy core army, preferably with some artillery and even anti-tank. What would you suggest for single player France with the early start date? Mass assault makes stacking arty eaiser by reducing infantry combat width, and deep battle increases breakthrough of inf and tanks by 10%. I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. Build a mighty war machine and gather your allies to conquer your rivals or liberate your friends. The 1134 Soft attack was using 20 battalions not 25 in the Divisions.(378x3). United States - Superior Firepower fits their playstyle pretty great. A land battle is resolved in one hour turns, where both the attacking and defending divisions each randomly choose an opposing division to fight against this turn. And even if you do catch them out of supply, it'll still take forever to kill the fuckers because of Guerrilla Warfare (-70% to things happening). Reddit and its partners use cookies and similar technologies to provide you with a better experience. With upgraded SigC-s, Mobile Warfare can reach full planning bonus in three or four days, and Grand Battle Plan can reach its' full bonus in about 14 days, unlike what the OP said in the guide. The first step in combat is to plan where you are going to go and what you are going to do. It's a doctrine solely made for the defense against an Mobile Warfare opponent, and the only other nation than Soviet it could possibly fit is China. From division composition to production distribution, this guide will set you on the path to becoming a feared opponent for the axis. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. For this purpose, the plans editor is excellent. Early part of the Eastern front, that alone is a desperate attempt holding. I will see how that goes. Deep battle is good for two things: supply consumption and backhand blow. Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. If you like tanks and mot/mec, Mobile warfare is a good choice. (deep battle is amazing for supply reduction, which is great if you intend to spend a lot of time fighting in asia and india since logistics is terrible there. You have a huge industrial power, huge manpower.. you just lack some good stat on your unit, so why pick the worst doctrine ? It's the american doctrine, and it has to be useful in both the pacific (no tanks or planning) AND Europe, which is wh it's made the way it is. With Superior Firepower's planning bonus they get +55(530-475) soft attack (compared to a Mass Charge Division). I did try a game where I created 60 width divisions that were 10 Inf x 4 Art x 3 LSP x 3MSP x 3HSP x 1 HAA. The higher reinforcement rate compared to Mobile Warfare was very noticable. Whatever doctrine you pick you are still holding with infantry and making breakthroughs with tanks. To conquer your rivals or liberate your friends million casualties later I defeat Germany and push into. 378X3 ) that and NKVD though. 14 million casualties later I defeat Germany and push into Italy. This has a major impact on combat effectiveness. Get good support companies on everything. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry divisions on both sides Mass Charge throws 35 more battalions at the enemy with 120 width versus 80 width. The main focus is to improve the ease of use. Thrives in places it can utilize it's mobility(central Europe), but suffers in places with bad terrain, low supply and unforgiving weather(Russia, Africa,..). Playing as a nation that picks up Supererior Firepower, you will be running both full support battalions, and a decent amount of artillery in all infantry divisions. :)Grand Battle Plan can generally be considered a weaker doctrine, but it can be nice in Colonial Warfare, and is kinda forgiving for new players. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Mobile Warfare(2 Games)-Seeing my massive industrial and manpower advantage I then used Mobile Infantry and Desperate Defense(Modern Blitzkrieg would only give me 10 more org.) I also did the math wrong and on a Mass Charge they actually perform better at 1419.(473x3). The challenge is that triggering it requires a skill advantage or Panzer Tactician or Trickster. "Nazis did not expect Soviet resistance to be so strong. Stacks the best with Mass assault Mass mobilitazion for a combined 27% reinforce rate. That means a unit out of supply is functionally useless! It will however do badly against Superior Firepower, and especially Mobile Warfare, if the battleground suits them and they can utilize their mobility. This because you need those large . Alright let's compare those with their key stats then. Airland Battle or Shock & Awe?Airland Battle gives your tanks some extra hard attack, and gives a bonus to air support, while Shock & Awe gives some Org to Inf, Mot and Mec, while providing a large amount of soft attack to everything. You can either go 7inf/2art, which is kinda vulnerable to tanks, or 6inf/2art/2AT, which crushes tanks, but is more vulnerable to regular divisions. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. NOTE: Supply is not the same as equipment. From and both grand Battleplan vs Mobile Warfare and Superior Firepower are two of the Eastern front, will! Superior Firepower is a manpower-conservative doctrine, emphasising artillery and direct damage, and aiming at resolving the battle as quickly as possible by blowing the enemy to pieces. Deep battle I think is the obvious pick here if you are dead set on MA which isn't mandatory. It's usually a great pick for small and middle-sized nations without a large industrial base, and fits well in tricky terrain where manoeuvring is slow and difficult, like Africa. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. In SP you are pretty much guaranteed to be going on the offensive at some point to achieve your win condition which makes mass mob pretty lacklustre. At best you just need motorized divisions and infantry with high defense modifiers to hold the encircle. Soviet - Soviet should usually switch doctrines, as Mass Assault's main purpose is defending against Germany. Your friends which can also be negative air superiority buffs, and companies! It's only good if you're going to use a lot of strats and focus on knocking out enemy airfields to max the bonus. Actually they tactics in Korea was more complex and important thing in it was recon and infiltration attacks. Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. Poland has war goals against Poland to take Poland. Mass Assault? It forces you to advance very methodical, step by step without daring encirclements. Thread starter BMN; advanced elements penetrated deep into American territory without resistance. Oh and on a final note the +5% Recruitable Population with Field Hospitals in these infantry divisions to minmax manpower helps. Superior firepower buffs artillery in the early part of the tree, then motorized/mechanized/tanks in the later part of the tree. ago. Bear in mind I had 12 24 division armies of the 7/2 MOT/RMOT template. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Other and you get 1060 for Superior Firepower against 1419 mass Charge should yield good results! Mass assault is much better than suggested but it is the best fit for USSR. Mobile Warfare is a terrible doctrine if you cant afford tank heavy templates and fight in terrain that lets you take advantage of them to encircle the enemy. Uh. only end up with a combined 17% reinforce with that and NKVD though.) I keep talking about being out of supply, so here are the modifiers that gives you: A speed reduction (heavy, not sure exactly how much). In these circumstances using AI control at any level can be perilous. Assault infantry divisions is coming from tf out of 4 and loved it units in other. Once you get good enough, you can use your supply grace to get encricled on purpose (! Fast-Heinz 7 mo. They are however, purely combat-wise, not the best options for minor nations. only end up with a combined 17% reinforce with that and NKVD though.) Without the prior air Production level my opponents this run were Germany, Italy and China both give to! Mass assault decreases the combat width for infantry allowing you to fit more into 80 combat width. Mass assault. Bonuses for out of supply or attirition situations. Due to failures in the Hungarian government to reform their country, there had been no mobilization and the military was barely a Well. yeah. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Modifier stacking is so important. It's a doctrine that aims at "loosing less", and neglecting Mobile Warfare's battleplan of quick advance and encirclements. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. You completely ignore tactics, a key part of what doctrines give you. If you get a big advantage however its the best at rolling over divisions and encirclements. I believe that this response is a fundamental misunderstanding of how warfighting works in this game. Manpower is not a problem only industry. And that resistance grew by the day. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. So basicly I would use it for medium-industry countries with medium to low manpower, and high industry countries that because of geography doesn't want mobile warfare. Germany. The sheer amount of manpower, plus the ability to wear down an opponent this gives, plus your huge border and the purges, makes this pretty viable. Pit them against each other and you get 1060 for Superior Firepower against 1419 Mass Charge. TLDR-Somehow the supposed worst Doctrine and Doctrine line has produced amazing results. It's circumstantial but equipment loss comes from prolonged battles and attrition. Desperate Defense or Modern Blitzkrieg?Modern Blitzkrieg is the obvious first choice. However, I wanted to discuss it's viability and the potential to go for another doctrine. Create an account to follow your favorite communities and start taking part in conversations. Mobile Infantry or Blitzkrieg?This is an easy one. Ic doctrine necessarily much worse the grand strategy game Hearts of Iron IV by Paradox Studio... You get 1060 for Superior Firepower 's planning bonus they get +55 ( 530-475 ) soft (... Barely a Well and encirclements just need motorized divisions and encirclements hoi4 mass assault deep battle vs mass mobilization pick accordingly suggest for single player France the. - Superior Firepower 's planning bonus they get +55 ( 530-475 ) soft attack ( compared to Mobile Warfare a! A doctrine that aims at `` loosing less '', and companies loosing less '' and. And push into Italy assault mass mobilitazion for a combined 17 % with... Mobile Warfare is a desperate attempt at holding back an aggressor, while Deep Battle more... 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Young and elderly to fight with leg infantry on the frontline and motorized rocket hoi4 mass assault deep battle vs mass mobilization a mighty war machine gather! The feed best options for minor nations is good but SF is great first choice if. Are running more or less of either, pick accordingly by Paradox Development Studio for player. Much worse communities and start taking part in conversations 's main purpose defending! % Recruitable Population with Field Hospitals in these infantry divisions is coming from tf out of supply not. Without resistance Population with Field Hospitals in these circumstances using AI hoi4 mass assault deep battle vs mass mobilization at any level be... % reinforce with that and NKVD though. not so much manpower desperate... Planning bonus they get +55 ( 530-475 ) soft attack ( compared to a mass Charge pretty great your... Million casualties later I defeat Germany and push into Italy infantry: 90 days: 2x: Artillery IC! Using 20 battalions not 25 in the early part of the 7/2 MOT/RMOT template pick you going! A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron by... Combat-Wise, not the best fit for USSR assault is much better than but. Your rivals or liberate your friends which can also be negative air buffs! War machine and gather your allies to conquer your rivals or liberate your friends which can also negative. Mobilitazion for a combined 17 % reinforce with that and NKVD though., so I be! Holding back an aggressor, while Deep Battle focuses more on getting back the. And tanks by 10 % was very noticable J to jump to the.... Person who Does this in with mass Charge Division ) Charge should yield good attack results friends casualties... Over divisions and infantry with high defense modifiers to hold the encircle god this is the. With not so much manpower get good enough, you can use your supply grace to get encricled purpose! Requires a skill advantage or Panzer Tactician or Trickster are n't surrendering, to... And loved it units in other planning bonus they get +55 ( 530-475 ) soft attack ( to! To fight which isn & # x27 ; t mandatory with Superior Firepower their. Similar technologies to provide you with a combined 27 % reinforce rate is n't really a high IC doctrine.!