You must play at least 10 games with that character to see your Rank and appear on the Leaderboard, You will have a chance to see your estimated delay before committing to a Ranked match, Once matched, you are welcome to rematch against that person as many times as you wish, but you cannot change character, If you "ragequit" during a game, that will be counted as a loss for you and a win for the opponent, If you close the browser or lose connection at any point during Loading, Calibration, or Gameplay, that counts as a ragequit, All Ranked and Leaderboard data will be reset on May 17, Online: Calibration now uses the stage background to make the transition to gameplay less jarring, Online: Distance is no longer shown during matchmaking, Updated APIs and common menus in preparation for Ranked Mode release, Menu: Fixed bug where the current scoreboard wasn't being shown on the Character Select screen, Todo: Updated TODO, organized/labeled tasks by project area, Changelog: Fixed dates on older Changelog versions, Lots of progress "under the hood" on Ranked and Leaderboard (coming soon! > Please report any bugs or weird behavior! Pressing Escape again will exit to Character Select, Loading: Moved sprite mirroring into memory, Players with a strong internet connection or slow machine will experience slightly longer Loading times, Total package size has been reduced 35%, decreasing hosting costs and bandwidth usage. This fixes a bug introduced in 0.85.6, where existing mods that failed validation (but still mostly worked) became unplayable, Modding: Invalid SequenceIds will now give you a warning instead of crashing on the loading screen, Modding: Fixed bug where storePosition and eraseStoredPosition did nothing when used on Projectile frames, Buffed Noodle: Soup can no longer be voided by Jump attacks, Casual: If you enter Casual without logging in, you will be assigned an anonymous account (like when playing in Lobbies), Casual: If you enter Casual while logged in, you will now always be able to block the opponent, Modding: FrameConfig.invulnVsAirborne added, Modding: FrameConfig.eraseStoredPosition added, Modding: RemoteAnimationConfig.eraseStoredPosition added, Noodle: Fixed bug where Soup pushback on block was always the same. If your online experience gets worse, please let us know. Enter up to 375 characters to add a description to your widget: Copy and paste the HTML below into your website to make the above widget appear. @ArmaniAdnr i dont see this in 5real were should it be, @blackbenzamg that is reason why mod authors are able doing from 8 years old game next gen game like and keep it up to date and still interesting game after 8yearsspending just some time as hobby it would be not possible do such a huge works, that's why authors ask for support of their works while it's still wip ;), @ArmaniAdnr why u ducking my question were is it. Keeps the remote frame within the visible screen, Modding: RemoteConfig.keepOnStage added. You can now perform all essential game functions with just your controller! Ran tough love arena on my xbox today! 27. Game SettingsRounds: 3, Time: 60use recommended delay(all matches bo3, except ROUND 3 and on which are bo5,unless there are less than 8 participants. Wow amazing when I first saw the picture of this project at night I thought it was the real LA. //www.planetminecraft.com/css/fonts.css?v=iAIAFChsfiOXhFo1Q2xw8K3yBUtVao3WmHpU39GNnyc7p4lg,//www.planetminecraft.com/css/style.css?v=iP5KWaI5HVrcZKZQIJ77JzeLDcrTg-c2kgLqE1e9ARYRNPlj,//www.planetminecraft.com/css/editor.css?v=ymlnrj3DuhK1DstkioFHHByaHh6pvTAIYMLV2LBjI4pgfvZj, How to install Minecraft Maps on Java Edition, Put a picture Of The Cecil Hotel in the map the Address is. The downloads will be listed under Assets. Added Yakuza sleeve tattoos to Chinese and Korean gangs as the Chinese Triads and Korean gangs in California have built strong alliances with Yakuza, Fixed compability and textures problem with WOV version 9, Replaced Google server option with MediaFire option, For completition I recommend to use Bloods and Crips Graffiti by D4RKS0LD13R - www.gta5-mods.com/misc/l-a-bloods-vs-crips-tags, Then my Lamar Crips & Bloods edition - www.gta5-mods.com/player/real-brands-crips-lamar, And Stretch Crips & Bloods edition - https://www.gta5-mods.com/player/real-brands-crips-stretch-g-unit, If you find any not replaced gangs graffiti or tags let me know here or at a Discord, If you find any let me know here or at a Discord please. All rights reserved. Armored attacks are back to beating throws during active frames, Modding: Fixed bug introduced in 0.97.0 where Onion and Garlic mods with projectiles wouldn't load, Animation: Onion has been fully animated and polished, Animation: Onion has new options for alternate colors, Modding: Onion mods made before engine 16 will be upgraded to use new sprites, Lobbies: Added support for setting a "Nickname". No spoilers! There is definitely an infinite with the teleport but it's not a super easy move to land so it's still in and I like it. if you already know the Address Just put the picture please! Both game devs will be at the launch event on January 14th. They still check for "clashing" with their hitboxes, like before, Modding: AttackConfig.impactAutoCorrect added. If this starts causing you problems, please let us know! Cover extra ground to try and get in, Garlic: Added "Jump Roundhouse". Mac: Download Tough-Love-Arena-X.X.X.dmg, open it, and copy Tough Love Arena to your Applications folder; Linux: Coming soon PLEASE READ THESE IMPORTANT NOTES. @blackbenzamg that is reason why mod authors are able doing from 8 years old game next gen game like and keep it up to date and still interesting game after 8years.spending just some time as hobby it would be not possible do such a huge works, that's why authors ask for support of their works while it's still wip ;) When they get in, they should be just as strong as before, Garlic's Dash has been reworked under the hood to work the same as before with the new, shorter Sweep. Fixed bug where Beef using Flex > BEEFCAKE on a BURST would whiff by making two changes: > Reduced BURST active frames 5 > 2. i dont have that when i follow the path u gave, Chevy Express 3500 pack [ Replace | Snow | LA police | Real companies ], Mercedes Sprinter 211 CDI [Add-On / Replace | Template], Version 8 of World of Variety or Patreon version (actually seems to be not working in updated free version of WOV anymore) - https://www.gta5-mods.com/misc/world-of-variety, Optionable: LA Billboards or any other addon folder for props - https://www.gta5-mods.com/misc/real-posters-graffiti-and-tags-for-la, Vagos = Surenos (Mexican affiliated gangs known aswell as Surenos13/Sur13), Marabunta Grande (MG) = Mara Salvatrucha (MS-13), TheLostMc = Bandidos Mc (Mc means Motorcycle Club), Armenian Mobs = Armenian Power 13 (AP13 / APX3), Chinese & Korean gangs = Chinese Triads & Korean Gang (Yakuza alliance), Oneil Brothers = Aryan Brothers & Public Enemy 1 (PE1), Option with swapped locations of Crips and Bloods (including cutscene peds retextures), Added requested Franklin's bandana - Crips and Bloods version (including prop retexture to work good in mission), Thanks to WOV peds have more variety clothes = I made more variety brands and designs on their clothes, Thanks to WOV as requirement, installation of peds retextures is much easier now (using LA Billboard make easier installation of graffiti textures aswell), Took care more about real gangs colors even that they are pretty similar (detailed differences you can see on titles used in photos), For a bit experienced modders added lines to change colors of gangs vehicles (to fit their gangs/clothes colors), Replaced worldwide club Bandidos Mc textures of Lost Mc to the Mongols Mc which have a big part of members in California (thanks to the 'Lexii Thomas' from my YouTube channel for noticing this), Replaced Bandidos props with Mongols props and added few posters, For small gangs added Armenian Power 13 as replacement for Armenian Mobs. Your email address will not be published. Builder like the Los Angeles, so he chose to restore it. Click the heart in the top left when playing online, You can also access the EMOTE system with the keyboard using 1-3, You can disable sending + receiving emotes in the OPTIONS, Slightly reduced size of recovery hurtbox on Sweep, Slightly increased size of hitbox on second attack of Uppercut (to prevent dropping out), Fixed bug where Roundhouse recovery hurtbox wouldn't appear until the end of recovery, Added a little more forward movement to Trip to ensure that the "L > H > L, L" link wouldn't drop, Added RANDOMIZE button to quickly change names in ACCOUNT > EDIT, Fixed bug where ACCOUNT menu wasn't reachable, Added ONLINE > ACCOUNT menu, where you can log in via email and customize your display name, Updated account logic for production testing (coming soon), Decreased size of zip (WIP offline version), Replays now have a submenu where you can copy the replay URL without watching the entire replay, Fixed UI bug where text was too large on the win screen when watching Replays on mobile, Fixed Frame Data menu to fit on mobile displays, Removed the FPS test and Art Ref menus from mobile EXTRAS menu to reduce clutter + there are currently non-functional on mobile, Improved draw performance by scaling graphics down if resolution is greater than 1080 (720 for mobile). -(b > b >) 6b sends at high angle, can follow up much better -4b is slower, but has frame 5 armor and deals 0.18 instead of 0.07, with 0.05 chip. Pork currently feels very feast or famine when it comes to matchups, so the Chop changes are intended to make them less polarizing. Each player gets 4 new and fully functional weapons. @WARRiillAAA are you blind? Available on Steam 100%. Please let us know what features you'd like to see added! Firefox), FAQ: Updated sections on improving frame rate, Maintenance: Improved usability of performance debugging tool, Gameplay: Rewrote game loop to save up to 4.5ms every frame, dramatically improving performance on slower devices, Gameplay: Removed RDR counter from the top right of the screen. However, we like their play pattern and don't want to adjust any of their tools, so we are reducing the overall damage output for Onion/Garlic. Events. This is to make it more obvious which game mode a shared code is referring to. Hall of Fame. Akuma Onion (Tough Love Arena Mod by @Meep_TLA on Twitter) Eugene the Impressionist 647 subscribers Subscribe 2.6K views 1 year ago I saw this mod for Tough Love Arena by a mate. c-rapid can start many, many things, like swat loops, your b > b > 6b, c, or 6a. If you don't choose within 15 seconds, it chooses for you, Buffed Beef: Flex recovery reduced 50 > 40 frames (the parry whiff animation). To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar. Replays: Replays are no longer uploaded automatically after every match. Whip Cross was giving Rice a little too much positioning flexibility and caused problems with the new armor change, so it was removed, Whip Back gives Rice more decisions to make (corner or damage?) NOTES: The changes to Parry startup and recovery should open up interesting opportunities for safe jumps and projectiles. must be in the TOUGH LOVE ARENA Discord and the Tough Love Discord (where the matchmaking for this tourney will occur) TLA account preferred, for easier tracking of matches throughout the tourney. With that + the meaty change, Hopkick can now link into Flick at max range, Nerfed Onion: Frame advantage on hit and block slightly decreased +4 > +3 and -4 > -5 respectively, Lobby: Don't change player order if only two fighters, Lobby: ID is now hidden when the lobby is locked, Lobby: Fixed bug where Controls Reminder appeared while Spectating, Fixed bug where you could join a broken "default lobby" by entering an empty ID, You can make a private lobby to spectate matches with your friends or host a tournament, Players can switch between winner-stays-on fighting or full-time spectating, The host has additional controls for locking a lobby (nobody new can join) and kicking players. They will be removed Saturday morning, October 16. Kiosk Mode: Removed introduction, patch notes, and EULA, Kiosk Mode: Removed "Play Online" from the main menu, Kiosk Mode: Automatically open the controller config when a new controller is plugged in, Maintenance: Added alternate boot option for manual testing, Character Select: Color selection UI has been redesigned to support more than six colors (coming soon), Character Select: You can no longer see colors that you have not yet unlocked, Gameplay: Fixed bug where the "KO buffer", a small gap before the KO plays (in case of rollbacks), was not working, Gameplay: Added a win/lose pose to each round (using existing art for now), Gameplay: You can cancel out of the win pose by walking left/right, Gameplay: Winning via timeout with full health now rewards a T victory, instead of a P, Gameplay: Fixed bug where the KO sound/visual would play a little early, Modding: Added "poseWin" and "poseLose" to ActionConfig, Menu: When you go back in the menu, your previous selection is now highlighted and scrolled into view, Gameplay: When playing while logged in, it will now display your character's name under your account tag, Garlic: Fixed bug where Dash's cancel window was accidentally increased in 0.62.10, Modding: Fixed bug where the "boss popup" could appear for a modded character, Gameplay: If you do an attack with reversal timing (ie on the first frame possible after leaving stun/knockdown), a little "Reversal" text will appear, Training: Added new "Dummy Behavior" setting with the choices [Player2 / Cpu / Record / Loop / Reversal]. Tough Love Modpacks 2,852 Downloads Last Updated: Nov 29, 2021 Game Version: 1.16.5 +1 Description Files Images Relations Main File R Tough Love 2 v1.0.1 Filename Tough Love 2-1.0.1.zip Uploaded by Syelent Uploaded Nov 27, 2021 Game Version 1.16.5 +1 Size 3.12 MB Downloads 657 MD5 f433fa7b7230bdfcff20a85971daa41f Changelog Tough Love 2 Please report any bugs. these mod authors really holding out updates for a dollar on patreon. It started with the idea of letting you teleport back and forth, ping-ponging your opponent if you landed a teleport, and spiraled into this mess. They may return later this month stay tuned! If Noodle is hit, the projectiles will disappear, Noodle: Grounder can be RAPID cancelled after spawning the projectiles, even on whiff, Noodle: Whip no longer cancels into Grounder, Noodle: Both versions of Fist can now hit airborne opponents. example : DGN | shygybeats (Dank Broccoli #4227) Existing mods will be converted with the engine update. Browser Games - Tough Love Arena - The Spriters Resource WikiSpritesModelsTexturesSoundsLogin VGFactsDidYouKnowGaming? - 92% of the 14 user reviews for this game are positive. Tutorial: Updated the affected strategy guides and combo trials. Online: Calibration now occurs before every match, preventing desyncs during long Casual/Private sets, Menu: Fixed bug where it wouldn't notify you there was a new version live if you stayed in certain Online menus, Training: Added "Infinite Meter" option for practicing impossible combos with 3+ RAPIDs, Training: Added grey hitbox colors for Armor and Anti-Air-Armor frames, Casual Match: Added a Confirm screen with "Estimated Frame Delay", > This should match the recommended input delay after calibration, > Note: the recommended input delay on the Character Select never goes below 3, > This is a test for a similar feature in the upcoming Ranked Mode. and these microtransactions like i have a hundred mods should i be paying 300 a month to enjoy gta 4 hours a week? Hello, Guest! -4c made teleport much stronger. Existing mods have been converted to use keepOnStage to maintain behavior (onScreen was misleading), Modding: SequenceConfig.projectileLimit added. Tough Love Arena. DJ set by @wherearebeans ! > The goal is to make mobile controls feel more responsive. We're a community of 3.9 million creative members sharing everything Minecraft since 2010! Noodle's buff isn't large, but is merely meant to give Noodle more interesting options in an existing scenario. Desktop: Improved explanation of what happens when trying to play online with an old version, Desktop: Converted desktop and pi deployment to use better compression to save on bandwidth (zip > 7z), Training: Hitbox display now shows the area where the sprite is drawn in light orange, Gameplay: When you hit an airborne opponent, the text Anti-Air will now appear (unless it was a Punish/Counterhit, those take priority), Updated the favicon / link preview to match the Desktop icon, Nerfed Noodle: Fist damage reduced 120 > 100, Nerfed Noodle: Fist (Far), when hitting airborne, pops them slightly away from Noodle, Gameplay: Fixed bug where the result of a match could change during the brief window after the KO or TIMEOUT text, Lobbies: You can now READY/CANCEL by pressing Light/Heavy respectively, Training: Added new "Dummy Burst" option, to practice BURST baiting, Training: You can now press the 5 key to cycle between certain Dummy Behavior options (P2 / Loop / Reversal), Training: The Reversal state now displays a large reminder in red text, similar to when recording or looping, Maintenance: Improve automated backup scripts to use better compression (for upcoming desktop release), Online: When there's a newer version, there is now a button you can select to refresh, Maintenance: Added some debug flags for testing the desktop release, Maintenance: Added some debug flags for testing proxy urls, Gameplay: Added new Announcer sounds for round/match start and end (eg "Ready", "Knockout", "Beef wins! 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