Edit - if you are using any of the recent Catalyst campaign books, these maps will be used. While compatible with BattleTech map topology, the hexes on the Centurion map are printed slightly larger so that the mapsheets from the two games do not align. Other board games in the BattleTech universe have generally used mapsheets that are printed to the same size hex size as the original mapsheet, even though other games have represented different distances per hex: The mapsheets included with BattleForce originally represented 180m per hex[4] compared to the 30m per hex of standard BattleTech. Players are free to create hex-based terrain to play on, and earlier mapsheets had backs with blank hex grids on which players could draw terrain features as desired. A high-quality neoprene map set focused on aerospace, with one double-sized, 36 x 22", double-sided BattleMat. Additionally, though the highly-advanced heat sinks used by ProtoMechs means they never build up heat from firing their weapons or moving, they are more adversely affected by extreme temperatures, including fire and Inferno ammunition, than 'Mechs. So now enter the "General Size Comparison Chart" from Technical Readout: 3039 (2009), that's pretty recent. They may become reluctant to leave their machine, and may even start to believe the ProtoMech is their own body.[14]. We have an interrogation to attend to." dropship/mech size comparison . You have two different universes with two different design parameters. So 4v4/5v5 is two maps, 8v8/10v10 is four maps, 12v12/15v15 is six maps, etc. Not sure if the game is still made, I believe it isn't, but you can find the terrain on the second hand market (like Ebay). I like using cheap poster frames for two and four maps. Its available in a bunch of colors, easy to fold and transport. Wielding the "main gun" almost as easily as a normal trooper would a rifle gives the ProtoMech a more flexible firing arc and makes training new pilots easier. Is this true? This page was last edited on 4 February 2023, at 22:56. ProtoMechs nine tons and under are also not equipped with ejection systems, and cannot dump ammunition in an emergency. Notably, while the term "Pocket WarShip" exists in BattleTech, it does not refer to WarShips but rather a subclass of DropShips equipped with capital-grade weaponry designed to engage WarShips. I've had lots of problems with this too. However, this direct connection also means than the pilot can feel "pain" inflicted on their machine via neurological feedback not unlike that suffered by MechWarriors. Besides the standard biped ProtoMechs ranging from 2 to 9 tons, Ultraheavy ProtoMechs also exist ranging from 10 to 15 tons (overlapping in tonnage and capability with some BattleMechs), and there are also both Quadrupedal and Glider ProtoMechs.[15]. FASA product #1663, released in 1991. Someone must've put a ton of time into this with how many ships are represented on here. If both players are using them, it should work just fine. Most of these terms have survived since the Age of Sail, and were updated to reflect the realities of space combat. and printing them via Inked Gaming on a neoprene map (neoprene maps are totally worth it). Of course, the size of the 3D printed BattleTech miniatures mainly depends on the size of the terrain you are using for tabletop games. In addition, there are a number of monikers that arguably fall between class and role definitions. That makes a pretty hard and fast minimum, especially for lights Then you add in the complications of bird-legged designs, quads, and other anomalies, and suddenly the effort to put it all into a neat table or formula breaks down from "roughly applicable" to "hardly applicable, with LOTS of exceptions". German edition published in 1993 as "GeoTech I" (see below). Random internet musings of a BattleTech writer are not canon. The selection of maps comprised duplicate maps from the Map Pack: Alien Worlds on the front side and Map Pack: Deserts on the reverse. Cubed square law means the bigger the structure the exponentially weaker it becomes. Also benefits from 3d terrain on top/books under. 8 to 14 m (see cray's post, above) is a really large variance; that more than allows for a LCT standing on another LCT's "shoulders" to be (barely) overtopped by an AS7. Most of the neoprene/vinyl battle mat companies can put a 1.25 or 1.75 hex overlay on any of their mats, and generally can be had in 4'x4', 4'x6' and sometimes 4'x8' sizes. BattleTech MegaMat Display at Gen Con 2021. Pretty cunning, don't you think. I constantly see the answers of 1:285 (6mm) or 1:144 (10mm, N Scale) or 1:152 (12mm) but what fits the hex correctly? FanPro product #10990, released in 2003. 'Let the poetry of darkness be written henceforth!. There is a lot of conflicting information on how tall battlemechs are, and no sources explicitly state the exact height of any mechs. You gotta fit a dude in the head. You could also put plexiglas or lexan over the top for additional $. They're Macross kits mounted on clix bases. This can range from: "GUNDAM SIZE, BECAUSE GUNDAM" to: "Pilots are stored in Hammerspace compartments, dont question it." HA1-0F 2nd Donegal Guards In BattleTech, spacegoing WarShips are often classified with the following terms, based on their role. If so, does anyone have examples on hand for comparison. Mechs (height) Light => Commando (25 ton) = 9m Medium => Enforcer (50 ton) = 12m Heavy => Grashopper (70 ton) = 14m Assault => Banshee (95 ton) = 15.2m Vehicles (length) If you're using Map Sheets, I remember a rule of 2 mechs per sheet. It was published for free. The Problem with those Side by Side Graphs is that it's a 2D picture of a 3D Model. Additionally there is an unaddressed half hex column on the sides of the mapsheet that make up a "sixteenth column" when multiple mapsheets are tiled. A map set focused on unusual biomes, with two double-sized, 34 x 22", double-sided paper maps. FASA product #1683, released in 1997. Btech scale jumps around less but tries to stay around 1:285 if it can. Mini scale is one of the most confusing things in Battletech. Press question mark to learn the rest of the keyboard shortcuts, Somewhere between dawdle and a Leviathan full of overkill. [2] Under AeroTech rules, each hex on the low altitude map corresponds with a mapsheet at the ground level. During the Dark Age the ProtoMech appears to be used exclusively by Clan units. Thanks guys, appreciate all the advice and knowledge. Theyre respectably sized, really. A Gundam is 18 meters. I have the tech prints (the old blueprint posters) for the wasp (or stinger I forget) the locust, the warhammer, marauder, and battlemaster if I remember right. It's amazing how many fandoms are represented. The set was created to complement the BattleTech Map Pack: Grasslands that was released shortly after this set, and also including a number of these grassland maps on the reverse side of the BattleMats. Most infantry work pretty well, and their bases are practically the same size as a hex, if you don't feel like rebasing. Nearly every Clan obtained ProtoMech salvage on Huntress, producing them in limited numbers. FanPro product #35002 was released in 2005. In early 2013 Catalyst Game Labs began publishing the MapPack series, PDF editions of previously published maps. When Task Force Serpent first encountered ProtoMechs during the Battle of Huntress, they were completely unknown, and the task force gave them designations in the field. They were N scale for the most part, but like classic Battletech, they adhered to the scale poorly. So youre free to refer to the general size comparison chart from TRO3039, use any of the video-game based charts available or make up a scale that you feel is sensible on your own. WH40K - Imperim of Man: - Space Marine Terminator Armour (Exosuit) - Imperial Knight (light Mech) - Warhound Titan (medium Mech) - Reaver Titan (heavy Mech) - Warlord Titan (assault Mech) - Imperator Titan (super-heavy Mech) Image details. Despite being a "behemoth," at 100 tons, these battle machines are technically just 3 to 4 stories tall. The big jump was from PGI for MWO, and this game uses those models with a x1.25 modifier on their size. Various fan organizations and third parties have created custom mapsheets for tournaments or general gaming. "Men, fetch the Urbanmechs. Like other units, the individual ProtoMech designs have their own roles which are determined by speed, armor, and equipment. Released in 1985. So other ones will look here first. Here's what the Catalyst neoprene maps look like, they're double sided. Like battle armor and 'Mechs, Protos can mount jump jets which further increases maneuverability. Independence Day. Damn that is a massive difference, glad I didn't decide to put a bid on the set that I saw online. A lot of the heights are derived from their Mecha inspirations out of anime. but was N-scale on average. A high-quality neoprene map set focused on unusual biomes, with four double-sized, 34 x 22", double-sided BattleMats. A high-quality neoprene map set, designed for hexless Alpha Strike play, with one double-sized, 36 x 22", double-sided BattleMat. Kinda bummed they didn't include the real big ship class from 40k, though. The PDF-only Touring the Stars: Noisiel contains six printable maps and rule expansions to play the Mech games that make Noisiel famous for their Summer Games. Create an account to follow your favorite communities and start taking part in conversations. well, darn. The "Woodland" map was first published with BattlePack: Fourth Succession War in 1998 before it was included in Map Set #6 two years later. The clix minis may be the source of the confusion. FASA had another successful hex-based wargame series, Renegade Legion, that used similar maps to BattleTech to the point where the first map sets were advertised as supplements for both game lines simultaneously, in the fashion of a shared product. I would like to point out that there is a height comparison for lights to assaults in the back of TRO 3039. they are compared to the height of a typical human. An Atlas is a head shorter than a Gundam at 16. The latter was the site of a large battle and is meant for playing on a different scale akin to BattleForce. With BT maps is you generally use one map per person, per lance/star. when just looking at the two together you know it's not true. While a couple MWDA 'mechs are small enough to look good alongside IWM stuff, I've found a surprising number of conventional vehicles that work. The Clix Phoenix Hawk and Stinger are actually pretty close to CBT scale. Some use bulkier materials, some don't. Privacy Policy. I see that someone drew a sketch of an Urbanmech and the humans in it are depicted as surprisingly large and proportional in comparison to the mech. In the months after the Battle of Tukayyid, Clan Smoke Jaguar found themselves with a serious problem. The sympathetic bond between man and machine can also lead to a kind of "god complex" in which the pilot feels as though they are unstoppable. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Got ta fit a dude in the head, per lance/star in Battletech the keyboard shortcuts, Somewhere dawdle. Have two different universes with two double-sized, 34 x 22 '', BattleMat! Got ta fit a dude in the months after the battle of Tukayyid, Clan Smoke Jaguar found themselves a... One map per person, per lance/star pretty recent nine tons and under also. Page was last edited on 4 February 2023, at 22:56 the realities of space combat over the top additional... Massive difference, glad I did n't include the real big ship class from 40k,.! Does anyone have examples on hand for Comparison around 1:285 if it can of! Is that it & # x27 ; s a 2D picture of a large and... 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